Closer to AMD and mobile hardware. We got abominations like monolithic pipelines and layout transition thanks to the first, and render passes thanks to the latter.
Luckily all of these are out or on their way out.
Hence why on Android, even with Google nowadays enforcing Vulkan, if you want to deal with a less painful experience in driver bugs, better stick with OpenGL ES, outside Pixel and Samsung phones.
I fully expect it to be split into Vulkan ES sooner or later.