Best we can do is keep a set of statistics and try to correct for multivariate bias. Doesn't mean we're navigating all of this completely blind.
Some parts of Steam consolidation have been good. It forces kids to have stakes (their whole account) that they lose if they hack / cheat in multiplayer games. Objectively good. But having one store I don’t know: you pay both 30% and you are sourcing users for CSGO and DOTA2.
Anyway I don’t really know what consolidation means to you.
Meta Gear Delta and Borderlands 4 being the most recent disasters I thankfully avoide simply because I decided to hold off because Inknew they were made with Unreal.
The primate brain loves pattern-matching, so your primate brain has pattern-matched "engine game uses" to "performance of game". Reality is more nuanced than that.
I don't think this is good for anyone.
Steam is an example of competition; without them MS (and even Sony/Nintendo) would have even more power over the industry.
I don't know about that. Unreal 5 games seem to have some real issues with clarity, ghosting, and dithering. There's plenty of analysis on the subject[1], and I'm not sure whether it's Unreal 5 or DLSS/TAA more to blame but I'm already longing for the days of more engine variety.
So the story of the modern software development. Developer time and effort is minimised, and performance visible to user suffers...
Strongly disagree here. It worked out well for the businesses that can standardize on these engines and not spend resources making custom bespoke engines for sure, but as a gamer I remember the days when each game or company had their own engine which brought their own feel to the game. They could specialize it for exactly the type of game they were making.
In addition, Unreal Engine 5 in particular runs like absolute trash on many PCs (including my very high end machines). Its reliance on frame generation (fake frames) and super resolution (fake pixels) has predictably led to developers ignoring optimization even further - "just turn on DLSS 4x Frame Gen and DLSS Ultra Performance!" - see Randy Pitchford's recent rants on Twitter.
I understand their value for a studio in that I don't have to roll my own engine, but I wouldn't claim that's a good thing for the industry. Not if those are not open standards where I can swap components a la IBM PC, web standards, etc
It is hard to argue that Silicon and Synapse being acquired by Davidson and Associates to form Blizzard Entertainment was not good for gaming consumers for a long stretch of time.
But there is certainly a tipping point where this sort of consolidation really becomes a problem when it results in large entities with a lot of market power, or one side of the deal is already a large entity with a lot of market power. And the larger the consolidation, the worse it gets for everyone (except perhaps shareholders, though even this being arguably positive can often just be a temporary situation).
Unfortunately the only really viable exit strategy for a lot of VCs is to offload their startups to Alphabet or Meta sized entities which is immediately concerning from an anti-trust perspective because those companies are already so overly large (and a lot of their M&A is clearly just to kill would-be competitors, which is at the heart of anti-trust).
So the techbros were instrumental in making sure Lina Khan got the boot, despite the fact that she's been right about everything.