Valve is not a good example for anything. They do things other companies can't, or won't, and at any rate, don't. They are the exception that proves the rule, in most things. In the TF2 case, they went to that model as an experiment, after TF2 had already been paid software for a long time and had made a lot of money for Valve. So, you don't see much of the annoying 'monetization' bullshit that you see with other titles, because there wasn't any pressure to put it in. Instead, they sold things that people wanted
without impacting core gameplay which is something that no other freemium developer seems able to pull off.
I haven't encountered other examples of freemium games of that type, that weren't utter garbage.