Is Freemium the Emperor’s New Clothes?
blog.kachingle.com
blog.kachingle.com
1) Ridiculously Useful
2) No Comparable Competition
3) Has A Tie-In Factor That Makes Any Power User EVENTUALLY Pay (and be more than happy to).
The way we do it with Paymo is that we offer basic functionality for free to people who can't afford the software at that point in time. (eg: someone who just starting freelancing). In time some of these users convert to paying customers.
The major problem developers face at the moment is the huge availability of "free" - some users just assume that they are entitled to free software no matter what. You really need to provide real value and have your users perceive this value in order to make money.
At the moment we have a bubble forming with huge amounts of cash poured into businesses that will never ever earn any real cash and i think it will pop pretty soon. This creates a lot of problems both short and long term which we'll have to deal with.
This will always be true, no matter the business model involved.
Is this just not another form of freemium?
I haven't encountered other examples of freemium games of that type, that weren't utter garbage.
Like Valve, we also have a policy of not selling any items that would impact the core gameplay.
As I remember it Western MMOs/games focused on the subscription model, aside from WoW were suffering but were aware of the Free 2 play model in Asia.
That got imported over and soon after it was shown to be viable, the idea propogated through the system
So the original model is pretty old, and that is also the first place I heard about a freemium model before it began being heard in non-gaming enterprises.
It seems that people just looked at the number of users and assumed that because a company can get millions of users, that the people working there must be bright enough to work out how to get loads of money out of them eventually, while forgetting that you don't need to be that smart to get millions of users when you are providing a useful service for free.