I've actually been playing with it a bit recently and have had a couple mysterious crashes in their ide. It's likely ripe fruit for a curious security researcher.
Unity had a niche, their greedy execs killed that and Godot is one of the beneficiaries of that.
"It's opensource, so it is going to be a better engine in the long run." Citation needed.
This is probably true due to a sort of survivorship bias. code you can read is much easier to analyze and test and report. Closed source internal code has a lot of security by obscurity built into it. Not to dismiss security by obscurity, I am sure it keeps an absolute frightening amount of code safe.
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” H.P. Lovecraft