This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.
- This will _only_ need a browser to run. No console. No PC rig. No Steam account. No account at all. You just need a link to play it.
- Why use a heavy game engine and all the baggage that can bring when you can make a lightweight prototype in JS, prove value in the browser, then port to desktop if you choose to.
Browser games are an underexplored art form.
As opposed to creating binaries for every platform and be subject to every possible store scrutiny on Android, iOS, Windows, Mac?
That not a waste of time for sure.
What am I ever reading?