Generally yes, however Hitchhiker is the one huge exception to that. Its very accessible, well written and the BBC released a version for the web:
https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN...
Generally yes, however Hitchhiker is the one huge exception to that. Its very accessible, well written and the BBC released a version for the web:
https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN...
https://infodoc.plover.net/nzt/NZT4.4.pdf
The comic pokes fun at the ridiculously cruel babelfish puzzle. Which, I'm proud to say, I solved back in the day without assistance, after a full day's worth of effort, and requiring at one point to completely restart the game because of an apparently useless item I didn't pick up at the very beginning of the game (if you've solved it, you'll know the item I'm referring to).
But...while that was a nice achievement, I still got stuck later in the game, trying to fix the Nutrimatic.
... but I'm pretty sure my game copy had "Invisiclues" or whatever installed.
I'm curious why some of the games in the 90s re-releases had this and some did not.
The re releases I played they were under "hint" or "hints" or "help" or something.
There was an are you sure / really sure admonishment, then breadcrumb bit by bit hints towards solution.
They amused me for a time at 9-10, then later at maybe 14-15 or so I got into them again playing on a Palm VIIx with a folding Stowaway keyboard. I also read through HHGTTG on that same device.
https://archive.org/details/sci-fi-collection-the-usa/ and the like.