I get that the interface is a little fiddly at first, but it is highly conventional. Once you have spent a few minutes learning it, you unlock all other text adventures, of which there are many amazing ones.
I see many suggestions for using LLMs to improve the experience. I have tried that myself[2] and played others' attempts[3], and LLMs' world modeling abilities are currently insufficient for that[4]. They invent details that don't exist, they assume things have effects they don't, etc. They add more frustration than they remove.
Text adventures are often puzzle-paced, meaning they tell their story in drips separated by puzzles. These puzzles can be difficult. Best is to play with a friend -- you might get ideas from each other. If you have no interested friend, don't feel shame over looking at hints, or outright looking the solution up. But do let the puzzle simmer for a day first to make sure you've tried everything you can think of.
[1]: An Infocom game but rather different from the others.
[2]: https://entropicthoughts.com/evaluating-llms-playing-text-ad...
[3]: https://ifdb.org/viewgame?id=6nn0ihhejq2hrvh2&review=86904
[4]: More systematic paper on arXiv I've lost the link to but will post when I find it.