I imagine an excavator, meant to touch and dig through things, and lift things, benefits from force feedback for the same reason VR would.
Have you played those VR sword games? BeatSaber works great because you're cutting through abstract blobs that offer no resistance. But the medieval sword-slashing games feel weird because your sword can't impact your opponent.
I saw a video recently of a quadcopter lifting heavy objects. When it's overloaded, it can't maneuver because all its spare power is spent generating lift to maintain altitude. If the controls had force feedback, the copter's computer could tell you "I'm overloaded, I can't move" by putting maximum resistance on the sticks.