<html>
<body>
<div id="root"></div>
<script type="application/wasm" src="./main.wasm"></script>
</body>
</html>
Would be great for high performance web applications and for contexts like browser extensions where the memory usage and performance drain is real when multiplied over n open tabs. I'm not sure how code splitting would work in the wasm world, however.v8 could be optimized to reduce its memory footprint if it detects that no JavaScript is running - or wasm-only applications could use an engine like wasmer and bypass v8 entirely.
Another factor is that web technologies are used to write desktop applications via Electron/similar. This is probably because desktop APIs are terrible and not portable. First class wasm support in the web would translate to more efficient desktop applications (Slack, VSCode, Discord, etc) and perhaps less hate towards memory heavy electron applications.
<applet code="./Main.class"></applet>
Plus ça change...
Lead dev of CheerpJ and CTO of Leaning Technologies here. Happy to answer any question from the community.
<!doctype html>
<wasm src="my-app.wasm">
Why not just do the whole DOM out of your WASM?OTOH you still need to start a wasm runtime first, then import the WASI module into the wasm host.
P.S.: used to tinker with wasmtime and wasmi to add wasm support to my half abandoned deno clone ;) I learned this the hard way
cargo build --release --target wasm64
I think wasi has access to threading, but I don't think browsers support wasi?It’s not WASI that gives you access to threading. Multi threading is a WebAssembly spec feature. Each thread is a separate web assembly module, they can share memory/code using SharedArrayBuffer if needed or WebAssembly tables for code. The host runtime for WASM whether it’s the web or something like wasmtime is responsible for instantiating those module in Web workers on the Web (or node…) or in new OS threads for wasmtime. I guess this is the thick amount of glue needed
Killing JavaScript was never the point of WASM. WASM is for CPU-intensive pure functions, like video decoding.
Some people wrongly thought that WASM was trying to kill JS, but nobody working on standardizing WASM in browsers believed in that goal.
"However, the NDK can be useful for cases in which you need to do one or more of the following:
- Squeeze extra performance out of a device to achieve low latency or run computationally intensive applications, such as games or physics simulations.
- Reuse your own or other developers' C or C++ libraries."
And I would argue WebGL/WebGPU are preferably better suited, given how clunky WebAssembly tooling still is for most languages.
Just agree on some basic bindings
wasb_create_u32(env: *const env, value: u32, result *mut value) -> status
wasb_create_string_utf8(env: *const env, str: *const c_char, length: i32, result: *mut value) -> status
There is even a shim that ports the Node.js C FFI to wasm: https://github.com/devongovett/napi-wasm/blob/main/index.mjs...Heck, just include that in the browser so it doesn't need to be loaded at runtime
Stack that with support in the browser for wasi and you have everything you need to work with the DOM from wasm as well as things like threading
Hard to believe it can compete with V8 JIT anytime soon. Might be easier to integrate fast vector libraries within javascript engines.
As others have pointed out, the Js compoment interface is define in a language called WebIDL:
https://firefox-source-docs.mozilla.org/dom/webIdlBindings/i...
How it works in Chrome(Blink) is that a compiler generates a wrapper between V8, which is a V8 object that holds onto the native object reference using this IDL.
Once V8 cleans up the Js object, the native code, holding a weak reference to the native objects, detects that it has become unreachable and cleans that up.
In any ways, the object lifetime is encapsulated by the v8 Isolate (which is depending on how you look at it, the lifetime of the HTML document or the heap), so it'd be perfectly fine to expose native references as they'd be cleaned up when you navigate away/close the page.
Once you support all the relevant types, define a calling convention, and add an appropriate verifier to Wasm, it'd be possible to expose all native objects to Wasm, probably by generating a different (and lighter weight) glue to the native classes, or delegating this task to the Wasm compiler.
Of course, if you wanted to have both JS and Wasm to be able to access the same object, you'd have to do some sort of shared ownership, which'd be quite a bit more complicated.
So I'd argue it'd make sense to allow objects that are wholly-owned by the Wasm side or the JS side, which still makes a ton of sense for stuff like WebGL, as you could basically do rendering without calling into JS.
I'm going out on a limb here, but I'd guess since this multi-memory support has landed, that means a single webassembly instance can map multiple SABs, so it might be the beginnings of that.
The whole problem with the DOM is that it has too many methods which can't be phased out without losing backwards compatibility.
A new DOM wasm api would be better off starting with a reduced API of only the good data and operations.
The problem is that the DOM is still improving (even today), it's not stabilized so we don't have that reduced set to draw from, and if you were to mark a line in the sand and say this is our reduced set, it would already not be what developers want within a year or two.
New DOM stuff is coming out all the time, even right now we two features coming out that can completely change the way that developers could want to build applications:
- being able to move dom nodes without having to destroy and recreate them. This makes it possible so you can keep the state inside that dom node unaffected, such as a video playing without having to unload and reload a video. Now imagine if that state can be kept over the threshold of a multi-page view transition.
- the improved attr() api which can move a lot of an app's complexity from the imperative side to the declarative side. Imagine a single css file that allows html content creators to dictate their own grid layouts, without needing to calculate every possible grid layout at build time.
And just in the near future things are moving to allow html modules which could be used with new web component apis to prevent the need for frameworks in large applications.
Also language features can inform API design. Promises were added to JS after a bunch of DOM APIs were already written, and now promises can be abortable. Wouldn't we want the new reduced API set to also be built upon abortable promises? Yes we would. But if we wait a bit longer, we could also take advantage of newer language features being worked on in JS like structs and deeply immutable data structures.
TL;DR: It's still too early to work on a DOM api for wasm. It's better to wait for the DOM to stabalize first.
That is the trend we face now days, there is too less stable stuff around. Take macOS, a trillion dollar company OS, not an open source without funding.
Stable is a mirage, sadly.
The goal behind the argument is to grant WASM DOM access equivalent to what JavaScript has so that WASM can replace JavaScript. Why would you want that? Think about it slowly.
People that write JavaScript for a living, about 99% of them, are afraid of the DOM. Deathly afraid like a bunch of cowards. They spend their entire careers hiding from it through layers of abstractions because programming is too hard. Why do you believe that you would be less afraid of it if only you could do it through WASM?
I see good use cases for building entirely in html/JS and also building entirely in WASM.
The only issue is that there’s a performance cost. Not sure how significant it is for typical applications, but it definitely exists.
It’d be nice to have direct DOM access, but if the performance is not a significant problem, then I can see the rationale for not putting in the major amount of work work it’d take to do this.
Say I really want to write front end code in Rust* does there just need to be a library that handles the js DOM calls for me? After that, I don't ever have to think about javascript again?
yes, e.g. with Leptos you don't have to touch JS at all
https://hacks.mozilla.org/2018/10/calls-between-javascript-a...
It is managable if you avoid js wasm round trips, but if you assume the cost is near zero you will be in for a unpleasant surprise.
When I have to do a lot of different calls into my wasm blob, I am way way faster batching them. Meaning making one cal into wasm, that then gets all the data I want and returns it.
But further, WASM is more than just a browser thing at this point. You might be running in an environment that has no DOM to speak of (think nodejs). Having this bolted on extension simply for ease of use means you now need to decide how and when you communicate its availability.
And the benefits just aren't there. You can create a DOM exposing library for WASM if you really want to (I believe a few already exist) but you end up with a "what's the point". If you are trying to make some sort of UX framework based on wasm then you probably don't want to actually expose the DOM, you want to expose the framework functions.
Aren't the framework functions closely related to the DOM properties and functions?
Most code already is so horribly inefficient that I can't imagine this making a noticeable difference in most scenarios.
If you think JavaScript has problems I have bad news about the DOM…
You can get rid of JS, but that won't help much because it's just a small language interfacing with a huge, old, backwards compatible to 20+ years ago system that is the DOM.
I don't think most languages it is even feasible to compile to wasm in a way that doesn't include a splashscreen for any non-trivial application. Which is simply unacceptable for most web content. And that is even before all the work required in user-land to support browser primitives (like URL routing, asset loading, DOM integration, etc).
So I can foresee this unlocking "heavy duty productivity apps" to run in the browser things like video editors or photoshop using web-first GUI (meaning DOM elements) without significant amounts of JS. But for general web content consumed by the masses I find it unlikely.
I expect the real "javascript death" will mean a completely new language designed from the ground-up to compile to WASM and work with browser APIs.
Part of the web Javascript security model is that you cannot see into garbage collection. So if you have some WASM-y pointer to a DOM element, how do you handle that?
I think with GC in properly people might come at this problem again, but pre-GC WASM this sounds pretty intractable
> When is WASM finally going to be able to touch the DOM?
Coming from a web background, and having transitioned to games / realtime 3D applications...
Fuck the DOM dude. The idea that programming your UI via not one but TWO DSLs, and a scripting language, is utter madness. In principal, it might sound good (something something separation of concerns, or whatever-the-fuck), but in reality you always end up with this tightly coupled garbage fire split across a pile of different files and languages. This is not the way.
We need to build better native UI libraries that just open up a WebGL context and draw shit to that. DearIMGUI can probably already do like 85% of what modern webapps do.
Anyways .. /rant
I’m with you. Main blocker I’ve seen to “just use ImGui for everything” (which I’d love to adopt), is if I run ImGui in WASM the keyboard doesn’t open on mobile. This seems possible in theory because egui does it.
Even though running ImGui on mobile via WASM isn’t the primary use case, inevitably the boss or someone is going to need to “just do a quick thing” and won’t be able to on mobile, and this seems to be a hard ceiling with no real escape hatch or workaround.
One of those scenarios where, if we have to use a totally different implementation (React or whatever) to handle this 1% edge case, we might as well just use that for the other 99%.
1. Opening the native keyboard and plumbing those events through to the WASM runtime sounds pretty easy. It's probably not cause modern software, but conceptually it should be trivial.. right??
2. In terms of 'the boss' wanting to do 'that one weird thing' that there isn't a library/plugin/whatever for in DearImgui land. If dev time for everything else gets faster, than the 10x cost of that small corner case can be absorbed by net win. Now, I'm pretty sus on the claim everything else gets better today, but we can certainly imagine a world where they do, and it's probably not far away
I think this is the roadblock, that there isn’t always a way to pop open the keyboard programmatically. Rather, the mobile keyboard only pops up when there’s a DOM input element detected. So it would need a hidden input layered on top of the ImGui WASM app and mapping coordinates, or would need an HTML input element overlayed on top of every text input.
> Using them for GUI applications is wild and obviously a bad idea.
I agree it's wild, but bad idea implies there are better options for cross platform applications with the same ease of distribution, and accessibility as the web.
Would be totally into that! But then as soon as you're developing for a worldwide paying audience (or your employer is), one manager realizes the need for ARIA stuff, another for SEO, another for fully-native input controls (textboxes, checkboxes, radios, buttons etc) for most-fluid&familiar UX on every OS, another for embedding externally loaded markup+scripts (whether that's social media sharing widgets, auth providers, Google Maps / OpenStreetMaps etc), for supporting user-generated `<img>`s and `<video>` in all the various formats the browser natively furnishes, and on and on and on =)
This is what Flutter does. It works well, but you do lose some nice things that the browser/DOM provides (accessibility, zooming, text sizing/selection, etc). There’s also a noticeable overhead when the app + renderer is initially downloaded).
Web development moves faster than any software in history. A lot of this is on the back of JS being ergonomic/fast to code and having very good performance and a lot of what makes it good at this is also what coders familiar with other languages dislike.
What other language has that right combination of really fast development and good performance?
You would probably have to go outside the mainstream to something like Scheme or StandardML to get the ergonomics and performance, but that would upset a whole other group of people.
After that is an even bigger problem. If everyone adopts different languages, different frameworks for those languages, and different user-facing APIs for the WASM APIs, then finding devs for your frontend team who can be productive quickly suddenly becomes impossibly hard.