I never built anything with it but reading through the source code got me to learn so much about programming. I probably spent more time copying stuff from Irrlicht/Ogre3D/ODE (although I never managed to grok that one) than anything else in high school.
For a modern engine today - I think the architecture of the engine would look different - and would focus more on creating and organizing content then mostly on rendering.
Todays graphics engine look completely different than the first flexibel pipelines around 2002-2005, and the rise of AI for usage during rendering will change the tech paradigms further (for the younger ones: In 2001, NVidia announced the Geforce1, we had 1 pixel shader and 1 vertex shader :-D LOL)