> It all started going wrong with the printing press.
Nah. We hit a tipping point with social media, and it's all downhill from here, with everything tending towards slop.
We have probably greatly increased quality volume since then, but not 100x or 1 billion x.
Books took exactly the same amount of time to write before and after the printing press— they just became easier to reproduce. Making it easier to copy human-made work and removing the humanity from work are not even conceptually similar purposes.
But my thought was that the printing press made the printed work much cheaper and accessible, and many many more people became writers than had been before, including of new kinds of media (newspapers). The quality of text in these new papers was of course sloppier than in the old expensive books, and also derivative...
What primarily kept people from writing was illiteracy. The printing press encouraged people to read, but in its early years was primarily used for Bibles rather than original writing. Encouraging people to write was a comparatively distant latent effect.
Creating text faster than you can write is one of the primary use cases of LLMs— not a latent second-order effect.
Would we be better off?
I doubt it.
It’s definitely not better for the general public. Designers can’t even be replaced by AI as effectively as authors. They make things sorta ’look designed’ to people that don’t understand design, but have none of the communication and usability benefits that make designers useful. The result is slicker-looking, but probably less usable than if it was cobbled together with default bootstrap widgets, which is how it would have been done 2+ years ago. If an app needs a designer enough to not be feasible without one, AI isn’t going to replace the designer in that process. It just makes the author feel cool.
Well you're not going to build a web application if you're a designer, at best you can contribute to one.
Of course that's changing in their favour with AI too - and it's fantastic if they can execute their vision themselves without being held back because they didn't pursue a different field or career choice, without having to go on a long sidequest to acquire that knowledge.
I haven’t spoken to a single developer that doesn’t believe they’re too special to have to worry about that. There’s going to be a lot of people that think they’re in the top 5% of coders at their totally safe company that suddenly realize door dash is their best bet for income.
The idea that having more web apps is always a benefit to people assumes a never-ending demand for more web apps. The economy and job market aren’t jibing with that assessment at the moment. Fewer people getting paid for this stuff is just going to mean that the people on top will just get paid more.
Even amateurish art can be tasteful, and it can be its own intentional vibe. A lot of indie games go with a style that doesn't take much work to pull off decently. Sure, it may look amateurish, but it will have character and humanity behind it. Whereas AI art will look amateurish in a soul-deadening way.
Look at the game Baba Is You. It's a dead simple style that anyone can pull off, and it looks good. To be fair, even though it looks easy, it still takes a good artist/designer to come up with a seemingly simple style like that. But you can at least emulate their styles instead of coming up with something totally new, and in the process you'll better develop your aesthetic senses, which honestly will improve your journey as a game developer so much more than not having to "worry" about art.
You can have awful art and develop a good gameplay loop, during play testing with friends/testers you can then get feedback that what you are doing is actually worth spending some money on assets and at that point you have a much better understanding of what that should even look at.
Having an AI available to generate art seems a lot more like shaving the yak than an enabler. You never needed good art to make a good game, you need it for a polished game and that comes later.
The only difference is you spend less on art but will spend same in other areas.
Literally nothing changed
Imagery
AI does not produce art.
Not that it matters to anyone but artists and art enjoyers.
Like, if we were in a world where only pens existed, and somebody was pitching the pencil, they could say “With a pencil if you want 2x or 5x or 10x as many edits, it's an incremental cost, you can explore ideas and make changes without throwing the whole drawing away.”