2. Is it your assertion that all content offered on the Quest Marketplace is “the Metaverse?” Is the top paid application “Beat Saber” a Metaverse app?
3. The source of your statistics is Meta, a company famous for repeatedly falsifying platform usage metrics [1].
https://appleinsider.com/articles/25/08/21/meta-accused-of-i...
https://patentpc.com/blog/vr-headset-sales-stats-whos-leadin...
20 millions is not nothing, it means that at least some people find these useful, and I can understand why, even though personally I wouldn't touch it.
Also, I believe VR had similarly distorted expectations as LLMs, with the whole Meta rebranding, Apple VR etc., all it being a flop from the point of view of investors (and, in the case of Apple VR, a good portion of users):
https://nypost.com/2024/11/12/tech/apples-vision-pro-flop-co...
Pretty much exactly what the S-curve looks like.
[1]: https://www.marketplacepulse.com/stats/us-e-commerce-growth-...
This is what happened with the metaverse debacle where the share price fell below 100usd.