At 16GB I'd still prefer to pay a premium for NVidia GPUs given its superior ecosystem, I really want to get off NVidia but Intel/AMD isn't giving me any reason to.
At 16GB I'd still prefer to pay a premium for NVidia GPUs given its superior ecosystem, I really want to get off NVidia but Intel/AMD isn't giving me any reason to.
PS5 has something like 16GB unified RAM, and no game is going to really push much beyond that in VRAM use, we don’t really get Crysis style system crushers anymore.
This isn't really true from the recreational card side, nVidia themselves are reducing the number of 8GB models as a sign of market demand [1]. Games these days are regularly maxing out 6 & 8 GB when running anything above 1080p for 60fps.
The prevalence of Unreal Engine 5 also recently with a low quality of optimization for weaker hardware is causing games to be released basically unplayable for most.
For recreational use the sentiment is that 8GB is scraping the bottom of the requirements. Again this is partly due to bad optimizations, but games are being played in higher resolutions also, which required more memory for larger texture sizes.
[1] https://videocardz.com/newz/nvidia-reportedly-reduces-supply...
While I dislike some of the handmade hero culture, in one thing they are right, regarding how bad modern hardware happens to be used.
A good thing is that I turned myself into libre/indie gaming with games such as Cataclysm DDA:Bright Ness with far less requeriments than a UE5 game and yet being enyojable due to playability and in-game lore (and a proper ending compared to vanilla CDDA).
I know this is going back to Intel's Larrabee where they tried it, but I'd be real interested to see what the limits of a software renderer is now considering the comparative strength of modern processors and amount of multiprocessing. While I know there's DXVK or projects like dgVoodoo2 which can be an option with sometimes better backwards compatibility, just software would seem like a stable reference target than the gradually shifting landscape of GPUs/drivers/APIs
Lavapipe on Vulkan makes VKQuake playable even con Core Duo 2 systems. Just as a concept, of course. I know about software rendered Quakes since forever.
Never got far enough to interact with most systems in the game or worry about proper endings.
The Unreal Engine software renderer back then had a very distinct dithering pattern. I played it after I got a proper 3D card, but it didn't feel the same, felt very flat and lifeless.
500$ 32GB consumer GPU is an obvious best seller.
Thus let's call it how it is: they don't want to cannibalize their higher end GPUs.
Here is a better idea what to do with all that money,
We're already seeing competitors of AWS but only targeting things like Qwen , deepseek, etc.
There's Enterprise customers who have compliance laws and literally want AI but cannot use any of the top models because everything has to be run on their own infrastructure.
That's pretty funny considering that PC games are moving more towards 32GB RAM and 8GB+ VRAM. The next generation of consoles will of course increase to make room for higher quality assets.
Gabe Newell - https://www.gamesradar.com/gabe-newell-says-games-dont-need-...
Detailed assets don't equate good games.
I also believe Gabe Newell was referring more to gameplay mimicking real life rather than art style. Makes a lot more sense when you remember that the Half Life games have a realistic art style and pushed limits of what was capable at the time.
You're wrong. It's probably more like 9 HN posters.
They also announced a 24 GB B60 and a double-GPU version of the same (saves you physical slots), but it seems like they don't have a release date yet (?).
https://www.asrock.com/Graphics-Card/Intel/Intel%20Arc%20Pro...
This to me is the gamer perspective. This segment really does not need even 32GB, let alone 64GB or more.
The only time usage was "high" was when I created a VM with 48GB RAM just for kicks.
It was useless. But I could say I had 64GB RAM.
If you hae a private computer, why wpuld you even bug something with 16GB in 2025? My 10 year old laptop had that much.
Im looking for a new laptop and Im looking at a 128GB setup - so those 200 chrome tabs can eat it, I have space to run other stuff, like those horrible electron chat apps + a game
But if I were to upgrade, I'd still get at least 128GB. Nobody's gonna be impressed with 64GB anymore. I don't need that in my life...
How so? The prosumer local AI market is quite large and growing every day, and is much more lucrative per capita than the gamer market.
Gamers are an afterthought for GPU manufacturers. NVIDIA has been neglecting the segment for years, and is now much more focused on enterprise and AI workloads. Gamers get marginal performance bumps each generation, and side effect benefits from their AI R&D (DLSS, etc.). The exorbitant prices and performance per dollar are clear indications of this. It's plain extortion, and the worst part is that gamers accepted that paying $1000+ for a GPU is perfectly reasonable.
> This segment really does not need even 32GB, let alone 64GB or more.
4K is becoming a standard resolution, and 16GB is not enough for it. 24GB should be the minimum, and 32GB for some headroom. While it's true that 64GB is overkill for gaming, it would be nice if that would be accessible at reasonable prices. After all, GPUs are not exclusively for gaming, and we might want to run other workloads on them from time to time.
While I can imagine that VRAM manufacturing costs are much higher than DRAM costs, it's not unreasonable to conclude that NVIDIA, possibly in cahoots with AMD, has been artificially controlling the prices. While hardware has always become cheaper and more powerful over time, for some reason, GPUs buck that trend, and old GPUs somehow appreciate over time. Weird, huh. This can't be explained away as post-pandemic tax and chip shortages anymore.
Frankly, I would like some government body to investigate this industry, assuming they haven't been bought out yet. Label me a conspiracy theorist if you wish, but there is precedent for this behavior in many industries.
During the cryptocurrency hype, GPUs were already going for insane prices and together with low energy prices or surplus (which solar can cause, but nuclear should too) allows even governments to make cheap money (and for hashcat cracking, too). If I was North Korea I'd know my target. Turns out, they did, but in a different way. That was around 2014. Add on top of this Stadia and GeForce Now as examples of renting GPU for gaming (there are more, and Stadia flopped).
I didn't mention LLMs since that has been the most recent development.
All in all, it turns out GPUs are more valuable than what they were sold for if your goal isn't personal computer gaming. Hence the price gone up.
Now, if you want to thoroughly investigate this market you need to figure what large foreign forces (governments, businesses, and criminal enterprises) use these GPUs for. US government is aware for long time of above; hence export restrictions on GPUs. Which are meant as slowing opponent down to catch up. The opponent is the non-free world (China, North Korea, Russia, Iran, ...), though current administration is acting insane.
NVIDIA is also taking consumers for a ride by marketing performance based on frame generation, while trying to downplay and straight up silence anyone who points out that their flagship cards still struggle to deliver a steady 4K@60 without it. Their attempts to control the narrative of media outlets like Gamers Nexus should be illegal, and fined appropriately. Why we haven't seen class-action lawsuits for this in multiple jurisdictions is beyond me.
Their GPU business is a slow upstart. If they have a play that could massively disrupt the competition, and has a small chance of epic failure, that should be very attractive to them.
The number of chips on the bus is usually pretty low (1 or 2 of them on most GPUs), so GPUs tend to have to scale out their memory bus widths to get to higher capacity. That's expensive and takes up die space, and for the conventional case (games) isn't generally needed on low end cards.
What really needs to happen is someone needs to make some "system seller" game that is incredibly popular and requires like 48GB of memory on the GPU to build demand. But then you have a chicken/egg problem.
Example: https://wccftech.com/nvidia-geforce-rtx-5090-128-gb-memory-g...
Why not just buy 3 card then? These cards doesn't require active cooling anyways and you can just fit 3 in decent sized case. You will get 3x VRAM speed and 3x compute. And if your usecase is llm inference, it will be a lot faster than 1x card with 3x VRAM.
> 3x VRAM speed and 3x compute
LLM scaling doesn’t work this way. If you have 4 cards, you may get 2x performance increase if you use vLLM. But you’ll also need enough VRAM to run FP8. 3 cards would only run at 1x performance.
[1]: https://github.com/XiongjieDai/GPU-Benchmarks-on-LLM-Inferen...
Currently running them different VMs to be able to make full use of them, used to have them running in different docker containers however OOM Exceptions would frequently bring down the whole server, which running in VMs helped resolve.
You can get 96gb of vram and about 40-70% the speed of a 4090 for $4000.
Especially when you are running a large number of applications you want to talk to each other it makes sense ... the only way to do it on a 4090 is to hit disk, shut the application down, start up the other applciation, read from disk ... it's slowwww... the other option is a multi-gpu system but then it gets into real money.
trust me, it's a gamechanger. I just have it sitting in a closet. Use it all the time.
The other nice thing is unlike with any Nvidia product, you can walk into an apple store, pay the retail price and get it right away. No scalpers, no hunting.
AMD has lagged so long because of the software ecosystem but the climate now is that they'd only need to support a couple popular model architectures to immediately grab a lot of business. The failure to do so is inexplicable.
I expect we will eventually learn that this was about yet another instance of anti-competitive collusion.
Lisa and Jensen are cousins. I think that explains it. Lisa can easily prove me wrong by releasing a high-memory GPU that significantly undercuts Nvidia's RTX 6000 Pro.
Which means Intel or AMD making an affordable high-VRAM card is win-win. If Nvidia responds in kind, Nvidia loses a ton of revenue they'd otherwise have available to outspend their smaller competitors on R&D. If they don't, they keep more of those high-margin customers but now the ones who switch to consumer cards are switching to Intel or AMD, which both makes the company who offers it money and helps grow the ecosystem that isn't tied to CUDA.
People say things like "it would require higher pin counts" but that's boring. The increase in the amount people would be willing to pay for a card with more VRAM is unambiguously more than the increase in the manufacturing cost.
It's more plausible that there could actually be global supply constraints in the manufacture of GDDR, but if that's the case then just use ordinary DDR5 and a wider bus. That's what Apple does and it's fine, and it may even cost less in pins than you save because DDR is cheaper than GDDR.
It's not clear what they're thinking by not offering this.
100% agree. CUDA is a bit of a moat, but the earlier in the hype cycle viable alternatives appear, the more likely the non CUDA ecosystem becomes viable.
> It's not clear what they're thinking by not offering this.
They either dont like making money or have a fantasy that one day soon they will be able to sell pallets of $100,000 GPUs they made for $2.50 like Nvidia can. It doesn't take a PhD and MBA to figure out that the only reason Nvidia have, what should be a short term market available to them is the failings of Intel and AMD and the VC / Innovation side to offer any competition.
It is such an obvious win-win that it would probably be worth skipping the engineering and just announcing the product, for sale by the end of the year and force everyones hand.
I guess you already have the paper if it is that unambiguous. Would you mond sharing the data/source?
Cards with 16GB of VRAM exist for ~$300 retail.
Cards with 80GB of VRAM cost >$15,000 and customers pay that.
A card with 80GB of VRAM could be sold for <$1500 with five times the margin of the $300 card because the manufacturing cost is less than five times as much. <$1500 is unambiguously a smaller number than >$15,000. QED.
They don’t manufacture the RAM. This isn’t complicated. They make less margin (a percentage) in your scenario. And that’s what Wall Street cares about.
Also, Wall St cares about profit, not margins. If you can move a billion units with a $100 margin, they're going to like you a lot better than if you move a million units with a $1000 margin.
I think your argument is still true overall, though, since there are a lot of "gpu poors" (i.e. grad students) who write/invent in the CUDA ecosystem, and they often work in single card settings.
Fwiw Intel did try this with Arctic Sound / Ponte Vecchio, but it was late out the door and did not really perform (see https://chipsandcheese.com/p/intels-ponte-vecchio-chiplets-g...). It seems like they took on a lot of technical risk; hopefully some of that transfers over to a future project though Falcon Shores was cancelled. They really should should have released some of those chips even at a loss, but I don't know the cost of a tape out.
There is also work being done to make this even less relevant because people are already interested in e.g. using four 16GB cards without a fast interconnect when you have a 64GB model. The simpler implementation of this is to put a quarter of the model on each card split in the order it's used and then have the performance equivalent of one card with 64GB of VRAM by only doing work on the card with that section of the data in its VRAM and then moving the (much smaller) output to the next card. A more sophisticated implementation does something similar but exploits parallelism by e.g. running four batches at once, each offset by a quarter, so that all the cards stay busy. Not all workloads can be split like this but for some of the important ones it works.