Properly debugging my stack is probably one of the first things I setup because I find it way less tedious. Like, for example, if you have an issue in a huge Object or Array, will you actually print all the content, paste it somewhere else and search through the logs ? And by the way, most debuggers also have ability to setup a log points anyways, without having to restart your program. Genuinely curious to know how writing extra lines and having to restart makes things easier.
Of course I'm not saying that I never débug with logs, sometimes it's require or even more efficient, but it's often my second choice.
After that I went to work for Google, building distributed software running across many machines in a datacenter, and I have no idea how you would hook up a debugger even if you wanted to. It's all logs all the time, there.
By the time that was over, I was thoroughly accustomed to logging, and attaching a debugger had come to seem like a nuisance. Since then I've mostly worked on compilers, or ML pipelines, or both: pure data-processing engines, with no interactivity. If I'm fixing a bug, I'm certainly also writing a regression test about it, which lends itself to a logging-based workflow. I don't mind popping into gdb if that's what would most directly answer my question, but that only happens a couple of times a year.
I couldn't imagine going back to print statement based debugging. Would be a massive waste of time.