While it might take a bit longer to generate, you're still saving network and authentication latency.
While it might take a bit longer to generate, you're still saving network and authentication latency.
While the results of the experiment here are interesting from an academic standpoint, it’s the same issue as remote game streaming: the amount of time you have to process input from the player, render visuals and sound, and transmit it back to the player precludes remote rendering for all but the most latency-insensitive games and framerates. It’s publishers and IP owners trying to solve the problem of ownership (in that they don’t want anyone to own anything, ever) rather than tackling any actually important issues (such as inefficient rendering pipelines, improving asset compression and delivery methods, improving the sandboxing of game code, etc).
Trying to make AI render real-time visuals is the wrongest use of the technology.
in 16ms? We keep needing higher resolutions to render to, so I doubt we'll ever have the budget to fit this kind of thing in.
Also, if Toon Shading is crap, this is completely unusable, even as a prototype. The present is being stripped away so it's a bit tiring talking about "the future". Let's actually secure it first.
https://madebyoll.in/posts/game_emulation_via_dnn/demo/
https://madebyoll.in/posts/game_emulation_via_dnn/
Hook world state up to a server and you have multiplayer.
2025 update: