LLMs can't help much with assets?
You may as well buy a shooter game starter pack or whatever that can save you >1year of coding, no llm needed.
Code is not a hard part.
Making mechanics fun and good assets is what is hard and takes forever.
Sure you can use llm to write a generic game, but its easier to find same game on github and just use that code, why would you write it again with llm.
But if you mean copying an already successful PC game with AI Slop assets and putting absolutely no thought into what makes the game good, then you probably should work in a field you actually care about instead
So it’s interesting to think about what the gaps are between fulfilling a single prompt and completing a project.