A funny story though: a regular conference gimmick we have is “Man vs. Machine” where we have attendees race our fuzzer to the end of Mario level 1-1. We did this at the final year of Strange Loop, and the fuzzer was winning handily until not one, not two, but three different professional speedrunners walked by and destroyed us.
I've also done something along these lines myself in Super Metroid. Mother Brain's neck moves in a conceptually simple but very chaotic pattern influenced by Samus's vertical movement, and there's a cutscene during the fight where the positioning of her neck can make a difference of about 7 seconds. The TAS fight used complicated movement to manipulate her neck position developed through much trial-and-error, while the best known human-viable manips were several seconds slower.
I wrote a program to search the state space for optimal movement patterns, and working with some speedrunners we were able to come up with a new human-viable manipulation that matched the previous TAS fight, as well as a new TAS manipulation that saved an additional 41 frames.