There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans.
I wonder if de_dust2 is the most played FPS map or if it has been dethroned by something like Fortnite or some other shooter map.
There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans.
I wonder if de_dust2 is the most played FPS map or if it has been dethroned by something like Fortnite or some other shooter map.
I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so.
I guess Blood Gulch from the time when Halo was super popular was a very popular map as well.
Then you also have 2fort from the Team Fortress games.
But yes I would say de_dust2 is very likely still the most played FPS map and it will likely stay that way.
Nuketown has been featured in six different games, with 17 total variants of the map existing, and 8 different game modes that are Nuketown maps 24/7.
If we count the Nuketown map on Call of Duty mobile (mobile has over a billion downloads) I would have to say that's the winner, but if not de_dust2 is the king. Mirage would also be pretty up there.
I think on the flip side, most of my brother's friends I played Call of Duty with probably haven't heard of counterstrike, or Quake, or unreal tournament.
The two subfranchises, modern warfare and black ops do generally feel substantially different though. Modern warfare is generally a slog, but black ops can be quite zoomy, especially now that Raven software is working on them.
COD can be fun, but to me it gets boring quickly.
I find the yearly release model exhausting, honestly. Some people only play Call of Duty and still spend more per year than I do on video games.
The X-Box was less common as the first X-Box never really sold all that well. But Halo came out for the PC as well and many people played it.
We probably had more fun on death32c though.
https://steamcommunity.com/sharedfiles/filedetails/?id=21021...
I also have a soft spot for Aztec because of the rain. I would join empty servers just to hang out on Aztec for the aesthetic.
Give me any team vs team games that are played on procedurally generated maps.
If dust had the underpass-stairs option from the beginning, and maybe moved the T spawns forward by 1 second, it probably would be just as popular today.
I'm pretty certain that there are modern FPS's that have gotten inspiration from that legendary map.
I gotta imagine that sucks to play in most of them. Maybe it occasionally 'works' in another game?