> after all, that's how standard UI components have worked on e.g. Windows
Standard UI components on Windows are in user32.dll, and that's guaranteed to exist on each Windows installation all the way back to Windows NT.
And to just get an empty decorated window all I need to do is call CreateWindowEx() (which will always look consistent), all the rendering inside that window can then be done through one of the 3D APIs.
Same on macOS, I don't need any optional dependencies to create a decorated empty window which I can then render into with Metal.
For that same scenario (3D rendering into an empty window), Wayland only guarantees me a bare undecorated rectangle I can draw into with GL or Vulkan (and I wouldn't be surprised if even that is an optional feature I need to query first lol). And even if both GTK and Qt would be guaranteed to be installed on each Linux desktop system (so that I can pick one of two frameworks to give me a dedorated window, that would be overkill if I just want an empty window for 3D rendering - and even then I don't know if a window created through Qt would look consistent on a GNOME desktop or vice versa).
Of course that topic has been discussed to death without anybody who could fix that problem once and for all (by making the server-side decoration extension mandatory for desktop Linux systems) even recognizing that this is an issue that needs fixing.
Tbh, I don't even understand why desktop Linux needs more than a single Wayland implementation. So much wasted redundant work which could be put into actual improvements.