Just curios, why everything is in a single large file (doom.go ~46K LOC)?
Is it because of how Go handle modules?
> The original C code was converted to Go using (modernc.org/ccgo/v4), by cznic (https://gitlab.com/cznic/doomgeneric.git). This was then manually cleaned up to remove a lot of manual pointer manipulation, and make things more Go-ish, whilst still maintaining compatibility with the original Doom, and its overall structure.