The (in)ability to recognize a strange move’s brilliance might depend on the complexity of the game. The real world is much more complex than any board game.
Unless it's a MUCH bigger play where through some butterfly effect it wants me to fail at something so I can succeed at something else.
My real name is John Connor by the way ;)
Are you simply referring to games having a defined win/loss reward function?
Because pretty sure Alpha Go was ground breaking also because it was self taught, by playing itself, there were no training materials. Unless you say the rules of the game itself is the constraint.
But even then, from move to move, there are huge decisions to be made that are NOT easily defined with a win/loss reward function. Especially early game, there are many moves to make that don't obviously have an objective score to optimize against.
You could make the big leap and say that GO is so open ended, that it does model Life.
"artificial" maybe I should have said "synthetic"? I mean the computer can teach itself.
"constrained" the game has rules that can be evaluated
and as to the other -- I don't know what to tell you, I don't think anything I said is inconsistent with the below quotes.
It's clearly not just a generic LLM, and it's only possible to generate a billion training examples for it to play against itself because synthetic data is valid. And synthetic data contains training examples no human has ever done, which is why it's not at all surprising it did stuff humans never would try. A LLM would just try patterns that, at best, are published in human-generated go game histories or synthesized from them. I think this inherently limits the amount of exploration it can do of the game space, and similarly would be much less likely to generate novel moves.
https://en.wikipedia.org/wiki/AlphaGo
> As of 2016, AlphaGo's algorithm uses a combination of machine learning and tree search techniques, combined with extensive training, both from human and computer play. It uses Monte Carlo tree search, guided by a "value network" and a "policy network", both implemented using deep neural network technology.[5][4] A limited amount of game-specific feature detection pre-processing (for example, to highlight whether a move matches a nakade pattern) is applied to the input before it is sent to the neural networks.[4] The networks are convolutional neural networks with 12 layers, trained by reinforcement learning.[4]
> The system's neural networks were initially bootstrapped from human gameplay expertise. AlphaGo was initially trained to mimic human play by attempting to match the moves of expert players from recorded historical games, using a database of around 30 million moves.[21] Once it had reached a certain degree of proficiency, it was trained further by being set to play large numbers of games against other instances of itself, using reinforcement learning to improve its play.[5] To avoid "disrespectfully" wasting its opponent's time, the program is specifically programmed to resign if its assessment of win probability falls beneath a certain threshold; for the match against Lee, the resignation threshold was set to 20%.[64]
I was miss-remembering the order of how things happened.
AlphaZero, another iteration after the famous matches, was trained without human data.
"AlphaGo's team published an article in the journal Nature on 19 October 2017, introducing AlphaGo Zero, a version without human data and stronger than any previous human-champion-defeating version.[52] By playing games against itself, AlphaGo Zero surpassed the strength of AlphaGo Lee in three days by winning 100 games to 0, reached the level of AlphaGo Master in 21 days, and exceeded all the old versions in 40 days.[53]"
The complexity of achieving those might result in the "Centaur Era", when humans+computers are superior to either alone, lasting longer than the Centaur chess era, which spanned only 1-2 decades before engines like Stockfish made humans superfluous.
However, in well-defined domains, like medical diagnostics, it seems reasoning models alone are already superior to primary care physicians, according to at least 6 studies.
Ref: When Doctors With A.I. Are Outperformed by A.I. Alone by Dr. Eric Topol https://substack.com/@erictopol/p-156304196
Medical diagnosis relies heavily on knowledge, pattern recognition, a bunch of heuristics, educated guesses, luck, etc. These are all things LLMs do very well. They don't need a high degree of accuracy, because humans are already doing this work with a pretty low degree of accuracy. They just have to be a little more accurate.
A more "proper" approach would be to work with sets of hypotheses and to conduct tests to exclude alternative explanations gradually - which medics call "DD" (differential diagnosis). Sadly, this is often not systematically done, and instead people jump on the first diagnosis and try if the intervention "fixes" things.
So I agree there are huge gains from "low hanging fruits" to be expected in the medical domain.
Alphazero also doesn't need training data as input--it's generated by game-play. The information fed in is just game rules. Theoretically should also be possible in research math. Less so in programming b/c we care about less rigid things like style. But if you rigorously defined the objective, training data should also be not necessary.
This is wrong, it wasn't just fed the rules, it was also fed a harness that did test viable moves and searched for optimal ones using a depth first search method.
Without that harness it would not have gained superhuman performance, such a harness is easy to make for Go but not as easy to make for more complex things. You will find the harder it is to make an effective such harness for a topic the harder it is to solve for AI models, it is relatively easy to make a good such harness for very well defined programming problems like competitive programming but much much harder for general purpose programming.
Then that is not a general algorithm and results from it doesn't apply to other problems.
If you mean symbolic reasoning, well it's pretty obvious that they aren't doing it since they fail basic arithmetic.
If that's your take-away from that paper, it seems you've arrived at the wrong conclusion. It's not that it's "fake", it's that it doesn't give the full picture, and if you only rely on CoT to catch "undesirable" behavior, you'll miss a lot. There is a lot more nuance than you allude to, from the paper itself:
> These results suggest that CoT monitoring is a promising way of noticing undesired behaviors during training and evaluations, but that it is not sufficient to rule them out.
They can convincingly mimic human thought but the illusion falls flat at further inspection.
Calculators have been better than humans at arithmetic for well over half a century. Calculators can reason?
AI producing visual art has only flooded the internet with "slop", the commonly accepted term. It's something that meets the bare criteria, but falls short in producing anything actually enjoyable or worth anyone's time.
However, even artists need supporting materials and tooling that meet bare criteria. Some care what kind of wood their brush is made from, but I'd guess most do not.
I suspect it'll prove useless at the heart of almost every art form, but powerful at the periphery.
But IRL? Lots of measures exist, from money to votes to exam scores, and a big part of the problem is Goodhart's law — that the easy-to-define measures aren't sufficiently good at capturing what we care about, so we must not optimise too hard for those scores.
Winning or losing a Go game is a much shorter term objective than making or losing money at a job.
> But IRL? Lots of measures exist
No, not that are shorter term than winning or losing a Go game. A game of Go is very short, much much shorter than the time it takes for a human to get fired for incompetence.
I agree the time horizon of current SOTA models isn't particularly impressive. Doesn't matter in this point.
of course we can have AGI (damned if we don't) because we put so much, it better works
but the problem we cant do that right because its so expensive, AGI is not matter of if but when
but even then it always about the cost
they just need to "MCP" it to robot body and it works (also part of reason why OpenAI buys a robotic company)
They are good at framing what is going on and going over general plans and walking through some calculations and potential tactics. But I wouldn't say even really strong players like Leko, Polgar, Anand will have greater insights in a Magnus-Fabi game without the engine.