I am looking forward to the day when they shutdown and everybody realizes this.
I am looking forward to the day when they shutdown and everybody realizes this.
If they don’t do this and it’s all just lip service, then it makes a strong argument for ethical piracy at that time.
Steam shutting down and taking your library with it really doesn't change much except you lose that nice delivery platform with good integrations (achievements, workshop mods, multiplayer integration, automatic updates) for games you're active in. For the 90% you were never going to touch again it wouldn't be noticeable, outside the annoying reminder you were never able to resell them. The other 10% just reverts back to "pirate it" which is about here on my scale:
"find that legal physical copy to play with" < "pirate it" < "click button on Steam"
However, a lot of games add their own DRM and/or protection scheme that complicates things.
EDIT: technically there are two distinct component: the actual DRM, called steamstub, and the steamwork library, that does not work without steam but it is not considered drm. Both can be easily bypassed/emulated.
I understood this in terms of Live Service games, but did not consider Steam's ability to shut down their own platform and kill my locally installed single player games with it (Again, I'm seeing its possible and seems easy to bypass usually, but the principle of the matter)
None of the games I have in my library work like that, but online some people suggest that some games work even without Steam, once installed.
Your point, however, still stands.
I would like to test it for myself to confirm it.
Google turns up this Steam curator that lists games that run without Steam and are DRM-free out of the box, though it seems far from comprehensive: https://store.steampowered.com/curator/38523697-DRM-FREE-GAM...
The PC Gaming Wiki has a couple of better lists it looks like: https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g... and https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_...