I guess my hope now is that rather than select all the individual tools I just want AI to help me. At one level it might be it trying to recognize jestures as shapes. You draw a near circle, it makes it a perfect circle. Lots of apps have tried this. unfortunately they are so finicky and then you still need options to turn it off when you actually don't want a perfect circle. Add more features like that and you're back to an impenetrable app. That said, maybe if I could speak it. I draw a circle like sketch and say "make it a circle"?
But it's not just that, trying to model almost anything just takes soooooooooo long. You've got learn face selection, vertex selection, edge selection, extrusion options, chamfer options, bevel options, mirroring options, and on and on, and that's just the geometry for geometric based things (furniture, vehicles, buildings, appliances). Then you have to setup UVs, etc.....
And it gets worse for characters and organic things.
The process hasn't changed significantly since the mid-90s AFAICT. I leared 3ds in 95. I learned Maya in 2000. They're still basically the same apps 25-30 years later. And Blender fits right in in being just as giant and complex. Certain things have changed, sculpting like z-brush. Node geometry like Houdini. And lots of generators for buildings, furniture, plants, trees. But the basics are still the same, still tedious, still need 1000s of options.
It's begging for disruption to something easier.