for (int i = 0; i < len; i++)
/* do something */
is going to compile down to something like: label: ; blah blah blah
INC r0
CMP r0, r1
JNZ label
(Okay, to be fair, compilers tend to change the loop bounds so that the final comparison is a comparison against 0. This will reduce the register usage of the loop, but otherwise doesn't change the analysis). Taking into account micro-op fusion, there is at best two actual hardware ops in that assembly pattern, since the comparison and branch will be fused, and the increment(/decrement) is also a decent candidate for fusion. The branch can also be predicted with a high degree of fidelity--an advanced processor should be able to predict the branch with exactly 100% accuracy.A null-terminated loop instead compiles down to:
label: ; blah blah blah
LD r0, r1
INC r1
CMP r0, 0
JNZ label
You still have the some basic pattern at the end of the loop, except that the INC (which might not have been previously fused) is no longer in the critical path, but now the critical path instead has a load in it. That load is a much slower instruction than a test-against-0 or a comparison: no load completes in one cycle, whereas both tests (bitwise and) and comparisons (subtraction) complete in one cycle. Splitting hairs by saying that the test-against-0 is going to be less expensive than a subtract-and-check-carry, so therefore null-terminated is faster ignores the fact that they execute in the same time and brushes the extra load, which is definitely slower, that exists in the null-terminated string.It goes worse, though. When you have a pointer+length combo, the length of the array, and the legal dereferenceability, is now known to the compiler in symbolic form that is easy to compute. That makes it possible to do things like unroll loops, or vectorize loops, or rewrite loop bounds in better forms, etc. When it's null-terminated, the length comes from reading memory, and the amount of memory you can read is not known ahead of time. Unrolling the loop or other steps are no longer really possible since you don't know how many iterations the loop will take, and the extra loop exits you'd generate tend not to be tolerable in optimization.