But, sure, in good faith, here's the problem.
Today, if you take a UI-focused DOM-heavy web app that makes lots and lots of DOM API calls (i.e. most JS web apps ever written) and try to rewrite it in Rust, you'll have to cross the boundary between JS and WASM over and over again, every time you use a DOM API. Every time you add/remove/update an element, or its styles, or handle a click event, you'll cross the boundary.
The boundary is slow because every time you touch a JS string (all CSS styles are strings!), you'll have to serialize it (in JS) into a byte array and send it into WASM land, do your WASM work, transfer back a byte array, and deserialize it into a JS string. (In the bad old days you had to copy the byte array in and out to do any I/O, but at least we have reference types now.)
And it's not just strings. All JS objects that you need to do actual work with have to be serialized/deserialized in this way, because WASM only knows about bytes, arrays, and opaque pointers. DOM elements/attributes, DOM style properties, DOM events (click events, keyboard events, etc.), all of them get slow when you transfer them in and out of WASM land, even with reference types, because of serialization/deserialization.
WASM interface types will make it easier to call JS from WASM, but as long as you're still calling JS in the end, rewriting in Rust will never make a DOM-heavy web app faster than writing it in JS.
That's why this sucks! Rewriting a Node.js app in Rust (or Go or Zig, etc.) normally yields huge performance gains (at huge developer effort), but rewriting a JS DOM-heavy web app in Rust just slaps Rust on top of JS; it usually makes it slower.
The only fix, as Daniel's article explains, would be to standardize a low-level DOM API, one that didn't assume that you can use JS strings, objects+properties, exceptions, promises, etc. This would be an unimaginably large standardization project.
You couldn't use WebIDL at all; you'd need to start by defining a new "low-level WebIDL." Then, you'd start standardizing the entire DOM API, all over again (or at least the most important parts) in low-level WebIDL, and then browser vendors could start implementing the low-level DOM API.
Then WASM could start calling that API directly. And maybe then you could rewrite web apps in Rust and have them get faster.
Until then, WASM is only faster for CPU-intensive tasks with I/O at the beginning/end, and otherwise it's only good for legacy code, where you don't have time to make it faster by rewriting it in JS.
(It should sound insane to anyone that taking C++ and rewriting it in JS would make it faster, but that's how it is on the web, because of this WASM boundary issue.)
So, what's the most important blocker? (gesture toward the universe) All of it??