That's one thing I miss from menu+hotkey UIs - the menu bar is all you have to worry about.
(Not so much UI that it's distracting, of course)
I want more than that. I want some sort of visual guidance for what's possible to do and how to do it. A blank canvas means that I have to focus more on "how do I do this?" than actually doing it.
This is what happens when we decide that the web is the end all be all of application delivery platforms, even for desktop (Electron).
Call me old man yelling at clouds, but when native apps would use the operating system's components and APIs, they looked just like every other app or utility in the OS, behaved the same way, shared the same shortcuts, etc. You could just learn how to use the OS and that intuitively expanded into any native app written for that OS.
We decided to throw all of that out the window for custom branded "experiences" and lowest common denominator cross platform UIs.
Now things appear simple on the surface, but are much more difficult to use because instead of just learning your OS's conventions, you have to learn each individual application and its quirks.
Letting marketing people dictate app design was one of the biggest mistakes this industry has made.
Unfortunately even there I increasingly see apps with features that aren't exposed through that menu at all.
To me that's the part we're really missing on mobile. There's times a lot of controls are needed and other where they need to disappear.
We have that in classic UIs with collapsible tool bars and optional panels, things that will stay where they're set until explicitly hidden or moved away.
Having that kind of option to pin back the buttons when/as long as needed would make minimalist designs a lot more useable IMHO.
Separately, given the size and pixel density of your typical desktop screen today, if anything I find the "100% content" apps to look kinda bare because of all the empty space. Which makes sense, given that the UI paradigm with lots of toolbars etc dates back to the days when your typical desktop monitor was 14-17". For laptops, I'm more sympathetic to the sentiment.
lol
I thought the same when ios 7 came out - hidden menus requiring multiple taps, touch targets that don't look like touch targets, small targets, terrible contrast, silly unreadable fonts, on and on...
but not only didn't this get fixed, the SAME designs leaked into the rest of the world.
for example, the tesla car UI adopted ALL the same deficiencies. Hard to read center display? critical functions that require multiple taps? all while you're driving... wow
sigh
[...or not, according to user preference. -- my addition /CRC]
In other words, give me Windows 7. Where I could select everything from the "Classic" (Win 95/NT4/2000) via the XP to the Vista UI "themes" (and then modify to my exact preference from there).
With apps from ~the XP era, when their UIs too were still useful.
I find your confidence here strange, because something so obviously stupid never should have been implemented in the first place, yet it was.
Never underestimate the incompetence and obliviousness of powerful people.
This is a design that should have sat in a research lab and been researched further. And yes, I'm dogfooding it on test devices.
In Safari, there used to be a button at the low right to reveal all the open tabs, allow, allowing you to close the current tab, or any other others using just two taps. Now you have to hit a “…” button, followed by ”all tabs”.
Also, I noticed in the podcast app there used to be a skip 15 seconds button always available at the lower right when content started playing. Perfect for avoiding those obnoxious loud ads at the very first sample of audio. Now it’s two clicks away. Incredibly frustrating.
They won't be fixed. At least not quickly, and not easily.
Because Liquid Glass is literally not designed to be fixed, and has literally never been tested in real conditions.
We've seen that with Apple's flailing in the first few betas
So yes, it will be fixed, and the fix is easy. They just have to accept the fact that the "liquid" part needs to be strongly de-emphasized in favor of readability. It would be nice if they just did that and saved us all the grief, but worst case we'll just end in the same exact spot moving there step by step.
They tried it in betas. De-emphasizing "liquid glass" just turns everything into a dirty blur.
The difference from Aero is that Microsoft was smart and never applied the effects to contents of things: it was always in windows chrome, and never in the controls or toolbars.
Liquid Glass boasts glass/transparency/translucency/distortions basically everywhere. As betas show, they didn't test it even with the most basic real-world scenarios, and they cannot easily fix it without turning it off or making it quite ugly.
https://live.staticflickr.com/90/245324637_1e615ef573_b.jpg
I remember going into settings and turning it all off because of how annoying it was. But then Win7 came and turned up the frosted glass effect throughout, and that largely fixed all the outstanding issues.
Memory is a funny thing
The sad part about this is how many other products will likely blindly follow suit.
All being said, my preference is still to the old interface.