Very cool! Now, let see how much will take for G-products to actually use it and not complaining about "browser not supported for this feature, use Chrome".
This might still be a semi-legitimate thing, i.e maybe they kept around a WebGL implementation for a while as a fallback but moved the main implementation to WebGPU and don't want to maintain the fallback. It certainly fits well into their strategy of making sure that the web really only works properly with Chrome.