Does anyone know of a technical breakdown for the development of this game? Apparently, the 3D assets are real paper objects that have gone through a photogrammetry pipeline, but I've found no information about how they did it! A few years ago, I remember Meshroom [0] being the OSS reference for this, but I'm not sure what you'd use nowadays for this. I'm also curious about the Godot stuff, since I would imagine Blender Studio would've used Armory 3D [1] a few years ago to do this, after BGE went defunct. (Happy they went with Godot though, much more promising).
[0]: https://alicevision.org/#meshroom [1]: https://armory3d.org/engine/