If there is just one instance of a co-routine, which is often the case for embedded software, one could also make use of static variables inside the function. This also makes the code slightly faster.
You need some logic, if for example two co-routines need to access a shared peripheral, such as I2C. Than you might also need to implement a queue. Last year, I worked a bit on a tiny cooperative polling OS, including a transpiler. I did not finish the project, because it was considered too advanced for the project I wanted to use it for. Instead old fashion state machines documented with flow-charts were required. Because everyone can read those, is the argument. I feel that the implementation of state machines is error prone, because it is basically implementing goto statements where the state is like the label. Nasty bugs are easily introduced if you forget a break statement at the right place is my experience.