Good luck implementing anything fast this way.
Have you thought about a bit, what this means?
Only ever give the client what it can see?
With common real world ping times around 60 ms?
It would result in very slow shooters. Where you have to wait a bit to see what is around the corner after going there. Not that practical.
In my opinion most anti cheat is BS anyway and even if some gets banned, the main problem is, game companies seem happy with the solution of just selling new accounts to cheaters.