Sure it had quirks (codesigning issues, weird errors from underlying C-level calls, ObjC "primitives" bot playing nicely with C primitives without boxing etc.) but I generally loved the experience especially around WYSIWYG of storyboards.
That must have been on very, very archaic hardware, by your own words.
Simply opening a storyboard without editing anything would also trigger file changes. I'm glad storyboards are gone.
As for calling XCode a "nice developer experience", I can only attribute to stockholm syndrome, lack of experience with better tools or both.
I already could jump to other stuff if I didn't like it, the reason I kept using it because I simply liked the experience, at least to my personal taste of seeing things.
If you think having a different personal taste is "stockholm syndrome" I don't have much else to say though.
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