Sure it had quirks (codesigning issues, weird errors from underlying C-level calls, ObjC "primitives" bot playing nicely with C primitives without boxing etc.) but I generally loved the experience especially around WYSIWYG of storyboards.
Simply opening a storyboard without editing anything would also trigger file changes. I'm glad storyboards are gone.
That must have been on very, very archaic hardware, by your own words.
As for calling XCode a "nice developer experience", I can only attribute to stockholm syndrome, lack of experience with better tools or both.
I already could jump to other stuff if I didn't like it, the reason I kept using it because I simply liked the experience, at least to my personal taste of seeing things.
If you think having a different personal taste is "stockholm syndrome" I don't have much else to say though.
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