There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.
I think there's something about Sonic's face that is timeless, innate, prehistoric even.
Sonic wins on aesthetics and style while Mario is popular entirely because of the quality of the games that have cemented Mario as timeless.
That means they're both QTE based?
Proportions matter.
Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.
It works really well in practice, combining both strategic and twitch gameplay.
I might agree with the former but I don't like false advertising.
Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6.
It’s really fun if that is what you are expecting though.
"Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever."
Turns out the real time mechanics aren't unique. Not sure I want "addictive" battles or "addictive" gameplay either. Isn't that the realm of free to play?
I still don't understand how "addictive" is a positive term.
[1] To preempt some complaining, I haven't touched an Ubisoft or EA title in at least 10 years. So it's not like I'm an AAA "consumer" that skips the darling indies.
So it's not addictive in the ongoing, problematic way that cocaine would be.
Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.