I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.
I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.
That means they're both QTE based?
Proportions matter.
Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.
It works really well in practice, combining both strategic and twitch gameplay.
I might agree with the former but I don't like false advertising.
Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6.
It’s really fun if that is what you are expecting though.
"Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever."
Turns out the real time mechanics aren't unique. Not sure I want "addictive" battles or "addictive" gameplay either. Isn't that the realm of free to play?
I still don't understand how "addictive" is a positive term.
[1] To preempt some complaining, I haven't touched an Ubisoft or EA title in at least 10 years. So it's not like I'm an AAA "consumer" that skips the darling indies.
So it's not addictive in the ongoing, problematic way that cocaine would be.
Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.
There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.
I think there's something about Sonic's face that is timeless, innate, prehistoric even.
Sonic wins on aesthetics and style while Mario is popular entirely because of the quality of the games that have cemented Mario as timeless.
> It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years.
It’s not as surprising when you consider Sonic is also mascot who they’ve ploughed millions into.
The movies will have definitely reignited some interest into Sonic too
That's more like it
They’re not even in the same league as Nintendo, Disney, Lego, etc. And when you look at other games companies from the same era (Capcom, Atari, etc) then you’d see that Sega are still releasing original content too vs the same rehashed shit that people buy purely because of the name.
Then on the other end of the spectrum you have companies buying studios and letting those games rot (like EA). Studios encouraging micro-transactions (Microsoft with Minecraft, EA, Roblox, Epic, etc) and even underage gambling with loot boxes. Shit that has no place in gaming. It’s Also Sega are one of the least aggressive companies out there “defending” their IP against fan-made content.
Sega are a massively underrated brand in today’s gaming landscape.
Any other decent Atari rehashes are pure lagniappe.
Much as I dislike the modern era EA, it’s hard to argue that their Football / Soccer games are duds. And EA have always been liberal about their branding so everyone knew that FIFA was an EA game.
It's the same reason for the decade-long glut of capeshit. Hollywood found that (people who were then) teenage boys could be relied upon to show up for a superhero film, no matter how bad, provided it starred their favourite characters.
People continually buy the next EA sports game even though it’s basically just the old game but with the year incremented.
People still spend £50 on new copies of 10 year old Nintendo games like Mario Kart 8. And let’s be honest, the last great Mario game released was Super Mario Galaxy.
If there’s one thing you can guarantee, it’s that people will waste their money on stuff they like. And if there is one truism that HN commentators forget, it’s that software doesn’t need to be academically perfect to be good software for their particular target audience. In the case of games, it’s being more enjoyable than the alternative of not playing that game. Which, frankly, is a pretty low bar a lot of the time.