Still, this tells me having the right ideas or the technology has nothing to do with releasing a "right"/successful product.
Still, this tells me having the right ideas or the technology has nothing to do with releasing a "right"/successful product.
Wave is a good example. I think Stadia is another one, they checked out right as handheld gaming started taking off. Probably others once you start looking through everything.
They thought it seemed to complicated and stuck with email.
I’m haphazarding a guess that maybe Google didn’t stick with it because, if I recall, most if not all of their services were free and this one probably cost a lot to run without a clear monetization strategy. If it didn’t increase the size of a captive audience, and they weren’t willing to show ads in the product itself, and they weren’t going to get better data from users to inform their ad services elsewhere…why run it?
Of course that’s all speculation.