I'd love to be wrong, so if you have a few examples, I'm all ears.
GPL vs LGPL definitely isn't a blocker for a commercial game, in any case.
[0] https://github.com/madame-rachelle/hgzdoom https://store.steampowered.com/app/1072150/Hedon_Bloodrite/
[1] https://store.steampowered.com/app/1898610/Hands_of_Necroman...
Edit: ohh i found it:
http://www.gamespy.com/articles/641/641662p6.html
The GPL license will allow people to take the Quake 3 engine and even go so far as to release a commercial product with it - provided that the source code is published alongside. Nobody has done this with any of the Quake engine games yet, but he hopes to see it happen someday.