We are purposefully trading off some sorting precision for speed with float16, and for scenes with large Z extents you'd probably get more Z-fighting, so I'm not sure if I'd recommend it for you if your goal is max reconstruction accuracy! But we'll likely add a 2-pass sort (i.e. radix sort with a large base / #buckets) in the future for higher precision (user selectable so you can decide what's more important for you). But I will say that implementing a sort on the CPU is much simpler than on the GPU, so it opens up possibilities if you're willing to do a readback from GPU to CPU and tolerate at least 1 frame of latency (usually not perceivable).