If you say 1 pass bucket sorting.. I assume you do sort the buckets as well?
I've implemented a radix sort on GPU to sort the splats (every frame).. and I'm not quite happy with performance yet. A radix sort (+ prefix scan) is quite involved with lot's of dedicated hierarchical compute shaders.. I might have to get back to tune it.
I might switch to float16s as well, I'm a bit hesitant, as 1 million+ splats, may exceed the precision of halfs.