I cannot understand why they gradually abandoned that, as it was clearly a competitive moat in terms of usability.
I've seen how computer illiterate or elderly people were able to navigate skeuomorphic designs with relative ease. Right now, they can't tell what is a button or a field and what isn't.
I disagree that skeuomorphic can't be used by power users. Just throw a bunch of keyboard shortcuts in there.
While the technology to create 'alive' skeuomorphic elements now exists, that wasn't the case a few years ago.
Older skeuomorphic designs were static/rasters which were clunky to either mix these static elements with animated elements (for example the iOS 7 menu title transitions) or to have transparency (how can you have transparent leather/velvet?).
Liquid Glass is actually an extension of the foundation laid by iOS 7.
Many parts of the iOS 7 transition guide might as well have been written for Liquid Glass:
- "Make sure that app content is discernible through translucent UI elements—such as bars and keyboards—and the transparent status bar"
- "Examine your app for hard-coded UI values—such as sizes and positions—and replace them with those you derive dynamically from system-provided values."
https://developer.apple.com/library/archive/documentation/Us...
You'd think this is just a little thing, but it can really mess with you if you need to change focus and - of course - every application will 'haha!' you in a different way.
It has nothing to do with skeuomorphism really, but at least skeuomorphism seemed to give everyone an idea of what they were shooting for at least.
The space around a block style tab-bar/navbar is wasted anyway, might as well show some of the content. Most apps were doing it anyway. Seeing a system tabbar/navbar was getting rare in “good” apps.