Curious what other folks are feeling. A lot of these tools seem like useless frivolity.
Meanwhile, I have family who constantly get confused whether the iOS phone icon is FaceTime or the “real” phone; and I have to do multiple taps instead of one to make a FaceTime call—and Apple is busy making Liquid Glass, for what?
Now all the low hanging fruit is gone they are less exciting. The photogrammetry api stuff added to iOS probably took 100x the dev effort of adding folders and copy/paste, but gets far less excitement.
Like all things apple, watch them muzzle it to keep sales of the IPAD high.
Compliance with EU law?
That's me on a good day; I fuckin' hate smartphones (hardware and software-wise), lol. I have pretty much given up on a slab-style pocket computer (6-7 inch, essentially a deshittified, Samsung XCover-series smartphone on steroids, e. g. S-Pen, exchangeable batteries, audio jack, 1-2 USB-C ports, mSD card slot, lotsa memory, phone-functionality is second fiddle) or a small detachable (8-9 inch, also EMR-penabled, essentially an updated, miniaturized HP ZBook x2 G4 with Nintendo Switch-like capabilities for docking and attachments for a variety of controller options and the keyboard). :(
1) a bare (ala Pixel) foldable with S-pen and without large external displays to get cracked and complicate things
2) a rooted linux-computer-in-your-pocket that can be plugged into a usb-c hub and happens to have a SIM card/cell modem to work as a phone.
...but until then I just get by for years and years on whatever mid-tier phone happened to be the smallest form-factor and best-camera-for-$ at the time my last one became unusable.
https://www.oesf.org/forum/index.php more of a historical collection of stories than an active forum about Planet Computer's devices.
I think we grew up with technology advancing rapidly and expensive tech from previous year being outdated, but now we came back to baseline where technological advancement is just small fixes stretched over a long period of time.
At some point, we will have something similar on a newer version of Android that we will want and that we can't have with an older version. I don't know what it is yet but i am sure there will be something at some point.
Yep. Honestly can't name a single major new smartphone feature that I would consider a dealbreaker that wasn't available 10 years ago.
The last things that made me excited about a new phone was contactless payments and Android auto, but both are pretty old now.
Now it's just a slightly different ui and maybe a bit better camera when I got a new phone.
They are not that old and we still don’t have proper dashboard integration. I would like directions there rather than on the central console.
Plus there has been nice features trickling to user from release to release.
I like that you can easily use your phone as a clock with a magnetic dock. Translation and text selection in screenshot were nice. Search from picture highlight is great.
Phone screening is nice. Hold for me is nice too. Chat apps have improved by leaps and bounds since Covid. Productivity is now okay-ish at least for joining meetings and reading things.
As someone that plug his phone to a dock from time to time, convergence is nearly there but some things still need polish. I really wish we could get a better version of Office for example.
It’s not ground breaking but meaningful incremental improvements have been there.
The last place I want mobile devs to get their buggy little code is my dashboard. Hell I don't even really want a screen there, but I make an exception for tiny info screens if they come with real gauges on the side. That same shitty little screen currently shows a directional arrow and mile/feet till the next turn passed to it by Carplay/Android Auto. Thanks Ford for getting one small thing right with my E-transit, shitty massive touchscreen radio/AC controls non-withstanding.
Something I have long said when talking about operating systems is that I consider them tool boxes. The same kind of tool box a carpenter would have.
I don't "use" the OS per se. I use the OS to hold my tools in a manner that makes it easy for me to access them.
So, it's like a carpenter's toolbox where he carries around his saw, hammer etc. and can easily grab them when he needs them. He doesn't need to hear about Hammer v2.0 AI-edition or any of that shit!
I don't need my toolbox doing anything other than holding my tools and fucking right off out of my way!
Personally I feel like phone OS releases need to slow down to a 2-3 year cycle and lock in on bug fixes.
My iphone 16e has some of the most glaring bugs I've seen in an iOS release in quite some time (Slow motion capture crashes the camera app unless you set it to 120fps first in settings, 240fps is broken).
I feel like we could all use a break from the update cycle for software to actually get patched and optimized.
I haven't used it yet but the refraction effect on Liquid Glass feels like it could be amazingly good at creating a sense of layer separation. Static content it's maybe not going to be awesome at, but as soon as the there's motion, the non-linear motion around the bend of the glass, for me, seems to create a very easy perturbance of regular motion that it feels like eyes, in their radar like way, instantly know of, without having to look closely and interpret.
It's just as bad to click a button you don't want to, when you're merely trying to scroll, or highlight text, or click another button.
Making a button's clickable area larger than the button itself can be desirable in limited circumstances, but it's not a general-purpose solution.
Argue with Apple because Mobile Safari makes a tap close to a button click the button (and it causes exactly the problems you've predicted, and workarounds are difficult). Do you do a lot of close testing?? Because the feature is quite noticeable.
Try it yourself on an iPhone (ideally use something that can do smaller taps than a finger, with zoom and without zoom): https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/...
I recall that similar features are more obvious on Android because you can make taps visible.
Virtual keyboards also have interesting responses to close taps on key buttons.
I also recall an obscure fix necessary for Mobile Safari. If you wanted something clickable near an <input> you needed to take care how you designed it because otherwise the <input> would steal the click. You could add an onclick handler (Mobile Safari has a bunch of heuristic hacks where onclick= will cause differences to touch behaviours when a touch is on an element that has a click handler. You could also use a button which might or might not be more accessible depending on needs and design. I recall I needed a lot of fiddling depending on each control.
You can set a (pseudo) element as an invisible enlargement of that button but then you will get accidental taps.
Ex: a.fn-link { padding:10px 18px; margin:-10px -18px; }
It's actually a credit to google that you can scale the fonts up so much and then forget you had done it. In the old days, the UI would be broken in various places.
Apple now is entering their Windows XP design era. Once things get too gaudy they will introduce Flat Glass or pretend like they invented straight lines and sharp corners. But at least that seems to have a personality.
Is Windows XP universally understood to be bad design? I remember it as somewhere between blandly unremarkable and slightly pleasant.
With Luna, I think people were mainly just reacting negatively to two things:
1. the start button being big and green and a weird blob shape; the start menu it opens having a huge, very rounded forehead and chin — and both of these having a certain "pre-baked custom PNG image 8-way sliced in Photoshop and drawn by parts" look that you'd see used on web pages in this era. This made the whole UI feel very "non-brutalist" — form not following function, the way it did in Windows Classic (where the theme was in part designed to optimize for as few line-draw GDI calls as possible.)
2. both the taskbar and window title bars being vertically thicker, and having a vaguely-plastic-looking sheen to them to "add dimensionality."
And my hypothesis is that, of these, it was mainly the "vertically thicker" taskbar+window decorations that upset so many people.
This was an era where many screens were still largely 1024x768, even as monitor sizes were growing; so "small was cool" [and legible!] Websites baked their text into images using 8x5 pixel fonts; Linux users used tiny fonts and narrow themes in fvwm/blackbox/fluxbox, etc. In that era, a title bar stealing thirty whole pixels was almost blasphemy. (Same problem with the Office XP ribbon. Microsoft's visual designers must have been too far ahead-of-the-curve in what kind of resolutions their graphics cards supported, I think.)
I think, if there was an alternate version of Luna that also shipped with XP, that just narrowed the taskbar and window caption bar to the Windows Classic dimensions... then Luna would have been universally acclaimed.
Ah, it is very likely that that's what I did, and so why I don't remember anything notable about it.
https://en.m.wikipedia.org/wiki/Windows_Aero
While many express nostalgia for Aero in Windows 7, Microsoft dismissed it in fairly harsh terms:
'Microsoft called the Aero interface it once championed and poured so much love upon "dated and cheesy".'
https://www.theregister.com/2012/05/21/windows_8_aero_dead/
The thing with [Microsoft's] dictated GUIs is that they all end up on the trash heap.
Some people have affinity for a GUI aesthetic. I liked Motif and CDE. Ripping them away for the garbage pile is a supremely foolish thing to do, as it can drive users away.
Apple, and Microsoft, will surely add more to this pile shortly.
> So basically, Microsoft's claim of Aero being "cheesy" "and "dated" are just lies to cover up the fact where the original Surface RT is not powerful enough to handle them.
https://old.reddit.com/r/windows/comments/38vyn7/the_true_re...
Doesn't sound like a big problem. Some of the best plays and operas I've seen have been in bland concrete boxes, portakabins, round the back of pubs.... Of course all else being equal I'd prefer a building to look good, but good stage visibility and acoustics beats a flashy building every time.
Opera House had (possibly still have, I heard they did a redecoration [1]) very big issues with acoustics. It's bad functionality directly caused by aesthetics.
[1] https://thespaces.com/sydney-opera-house-emerges-with-a-whol...
I updated my Galaxy S21 to Android 15 and I hate it. The new design occupies TOO MUCH space, I could check almost all my notifications (I only have 3-4 apps that send me notifications) with a quick scroll from the top, but now a single notification occupies like 1/5th of the screen, making it much more difficult to take a look at all my notifications at once.
The other stupid thing, they moved the media playback to the quick settings panel and made it a tiny widget on the lock screen, on the bottom, where you barely pay attention to it. I removed this widget thinking it would restore the old functionality, but I was wrong. Now, whenever I listen to music, I cannot control playback from the notifications panel or the lock screen, I must manually open Spotify and control it from there.
I don't know what drugs UX designers are on but I can safely say this is not convenient for the user and we didn't ask for it.
> I must manually open Spotify and control it from there
It seems like they did it on purpose, the purpose being the management of your attention.
The space around a block style tab-bar/navbar is wasted anyway, might as well show some of the content. Most apps were doing it anyway. Seeing a system tabbar/navbar was getting rare in “good” apps.
I cannot understand why they gradually abandoned that, as it was clearly a competitive moat in terms of usability.
I've seen how computer illiterate or elderly people were able to navigate skeuomorphic designs with relative ease. Right now, they can't tell what is a button or a field and what isn't.
I disagree that skeuomorphic can't be used by power users. Just throw a bunch of keyboard shortcuts in there.
While the technology to create 'alive' skeuomorphic elements now exists, that wasn't the case a few years ago.
Older skeuomorphic designs were static/rasters which were clunky to either mix these static elements with animated elements (for example the iOS 7 menu title transitions) or to have transparency (how can you have transparent leather/velvet?).
Liquid Glass is actually an extension of the foundation laid by iOS 7.
Many parts of the iOS 7 transition guide might as well have been written for Liquid Glass:
- "Make sure that app content is discernible through translucent UI elements—such as bars and keyboards—and the transparent status bar"
- "Examine your app for hard-coded UI values—such as sizes and positions—and replace them with those you derive dynamically from system-provided values."
https://developer.apple.com/library/archive/documentation/Us...
You'd think this is just a little thing, but it can really mess with you if you need to change focus and - of course - every application will 'haha!' you in a different way.
It has nothing to do with skeuomorphism really, but at least skeuomorphism seemed to give everyone an idea of what they were shooting for at least.
I wouldn't judge the new Android until I tried it on a phone either.
That's also my impression, iOS 26 looks like some UI's were peer-reviewed and thrown back with the note "Not gaudy enough, it's not enough glass! Remember, the theme is 'Liquid Glass', Management wants to see traces of this on every screen!"
Control center, however, sucks.
Like the grandparent I'm much more excited by Material Design 3 Expressive.
Looking at the new iOS screenshots, I'm surprised that those reasons apparently aren't obvious to Apple designers.
Hope they improve on some of these issues.
Turns out "pretty" matters -- a lot -- in UI. Sucks for those of us who found Windows 9x, NEXTSTEP, or AmigaOS as the pinnacle of usability, but users find themselves more comfortable with a UI that looks modern even if said UI has other detriments like lack of affordance.
So expect Android Device Vendors to expand their theme engines to support more excessive GUI eyecandy than even before, "liquid glass" will be the minimum
The odd thing about this journey is, that once you're used to the simplicity of Material Design, adding such liquid/glass/leather/concrete/... elements to the rendering just degrades readability.
My guess is that Apple now cranked up the eyecandy again for everyone to follow, to then tone it down in the coming years, again appearing more "mature" than others. And in the end we will settle on something close to Material Design again, with more z-axis separation (more shadows, floating,...) and liquid state-transitions (changing elements affecting other nearby elements)
But hey, it's everyone's individual journey.
Which none of the current OSs do (except Linux without SystemD or BSDs, with a custom WM)
I don't particularly mind it myself, but I get where some power users would get irked by it. This article does a decent job of explaining why; https://www.infoworld.com/article/2251761/linux-why-do-peopl...