Pre-Nintendo, the entire video game industry crashed because of awful developers. When Nintendo broke into the scene, they were notorious for their stringent quality guidelines and hated for some time as a result.
Pre-Nintendo, the entire video game industry crashed because of awful developers. When Nintendo broke into the scene, they were notorious for their stringent quality guidelines and hated for some time as a result.
Is that a cross symbol on a hospital in Mother 2? Better change that because I heard crosses are religious symbols and that's not allowed by NOA! Want to release more than 5 games in a year? Not allowed by NOA so better form some shell companies like Konami did by creating Ultragames (released Metal Gear for NES and TMNT). Want to call your boss Hellbat? Sorry better change it to Devilbat.
Want to make a game for a Nintendo console (which during that time they held pretty much a monopoly since what else did you have besides Gameboy and NES? Gameboy/NES held a large portion of the market)? Well you better order a minimum amount of cartridges. "Because we certainly don't want another video game crash like we had in 1983"
At least it's different now right? Oh wait, they're still kinda dicks to this very day.
http://www.nintendoworldreport.com/news/29857
Developers didn't cause the crash of 1983. Greedy companies did. Developers weren't the ones who decided that ET the video game needed to be finished by Christmas after starting the project in July of that same year. Imagine having 6 months to finish anything as difficult as a video game.
ET only really had 5 weeks, not 6 months. http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(vid...
Similarly, Atari rushed Pac Man, and overproduced. "Given the popularity of the property, Atari produced 12 million units, anticipating a high number of sales." http://en.wikipedia.org/wiki/Pac-Man_(Atari_2600) At the time, there weren't even 12 million consoles in existence - they'd banked on people buying consoles just to play Pac Man at home.
PlayStation was hugely enabled by Square "rebelling" against Nintendo and siding with Sony, while XBox has broken through at least partly through its fervent support for its developers.
How are you measuring dominance? I don't really follow these types of things closely, but hasn't Nintendo been in the video game business longer than any of its current competitors and hasn't the Wii dramatically outsold it's current crop of competitors? They've certainly had plenty of flops and bad years, but who exactly is more dominant than Nintendo in the console arena?
Plus, all you have to do is go back a single console generation and you have the Gamecube which was absolutely dominated in pretty much any category you can think of by the Playstation 2. Even the Xbox, a console by a company no one though should develop a console, managed to beat the Gamecube in sales.
Go back one generation further and again the Playstation dominated the Nintendo 64.
I would argue that Nintendo hasn't been in a dominant position in a very long time. The sales of the Wii were a big win for Nintendo, but they aren't really delivering on the games front. The Wii was sold at a time when the casual market was ready to explode. But now it's just turned into that thing no one uses. Hell, I bought a $99 Wii for my girlfriend's parents mainly so they would be able to watch Netflix. Sure, it was another Wii sale, but that's not exactly what we usually talk about when we talk about dominance in the gaming industry.
You may not have bought a lot of Wii games, but they are competitive on the tie ratio metric: http://www.vgchartz.com/analysis/platform_totals/Tie-Ratio/G... Basically, on every objective metric, they are either competitive or flat-out won this round.
It takes a lot of dancing to try to claim otherwise, but a lot of people seem ready to do that dance. I'm not sure why. I don't like Apple particularly well personally, but I don't try to run around proving they aren't an extremely successful company.
Oh, and if we're going to talk console dominance, one should probably not forget that Nintendo has simply owned the portable gaming world for 12 years now, since the Gameboy came out. The only thing that has ever successfully competed with the Gameboy or DS lines are the next Nintendo model.