• at least 91 bits are used to encode the instruction
• at least 23 bits are used to encode control information associated to multiple instructions
• the remaining 14 bits appeared to be unused
AMD GPUs are similar, I believe. VLIW is good for instruction density. VLIW was unsuccessful in CPUs like Itanium because the compiler was expected to handle (unpredictable) memory access latency. This is not possible, even today, for largely sequential workloads. But GPUs typically run highly parallel workload (e.g. MatMul), and the dynamic scheduler can just 'swap out' threads that wait for memory loads. Your GPU will also perform terribly on highly sequential workloads.
[1] Z. Jia, M. Maggioni, B. Staiger, D. P. Scarpazza, Dissecting the NVIDIA Volta GPU Architecture via Microbenchmarking. https://arxiv.org/abs/1804.06826