Reading this article? in fact yes(?):
> After so many years of trying, with three full-fledged proposals by the Go team and literally hundreds (!) of community proposals, most of them variations on a theme, all of which failed to attract sufficient (let alone overwhelming) support, the question we now face is: how to proceed? Should we proceed at all?
> We think not.
This is a problem of the go designers, in the sense that are not capable to accept the solutions that are viable because none are total to their ideals.
And never will find one.
____
I have use more than 20 langs and even try to build one and is correct that this is a real unsolved problem, where your best option is to pick one way and accept that it will optimize for some cases at huge cost when you divert.
But is know that the current way of Go (that is a insignificant improvement over the C way) sucks and ANY of the other ways are truly better (to the point that I think go is the only lunatic in town that take this path!), but none will be perfect for all the scenarios.
This is a bold statement for something so subjective. I'll note that the proposal to leave the status quo as-is is probably one of the most favorably voted Go proposals of all time: https://github.com/golang/go/issues/32825
Go language design is not a popularity contest or democracy (if nothing else because it is not clear who would get a vote). But you won't find any other proposal with thousands of emoji votes, 90% of which are in favor.
I get the criticism and I agree with it to a degree. But boldly stating that criticism as objective and universal is uninformed.
I don't think anyone actually spend years trying to solve it. It's just that over the years, many people have tried to solve it - each for a grand total of maybe a week or so. If you look at the list, you'll see a lot of different proposal authors: https://seankhliao.com/blog/12020-11-23-go-error-handling-pr... Most of these do not post any other issues and many of those don't even respond in the discussion to their own proposals.
It's a thing that a lot of people coming to the language get frustrated by, think "here is an obvious way to make this better" and file a (usually half-baked) proposal about. It's not a thing that people spend years of focused effort on to polish into something that works.
Compare that to generics: Not only did Ian file a proposal about that roughly every year. The final design also had over a year of intense discussion, with at least a dozen or two consistent participants (and a hundred or so occasional ones). With at least three or four direct iterations.
Error handling is something that a lot of people care a little about.
And yes, I agree that the survey is a better source of data, generally. But I will also say that it intentionally asks as broad a definition of "Go user" as possible. Meaning it also (intentionally) asks people who might use Go every once in a while at work. And a good chunk of respondents are newcomers. These groups are more likely to identify this as a problem. While people who are active on GitHub tend to bias towards people who use it as a daily driver and are much more used to its idioms.
The data is mixed. I fully acknowledge that. But anecdotally, there seems to be a pretty clear pattern that people who come new to the language complain about this, but then get used to it and at the point where they become active in the community, they prefer the status quo. I don't think the experience of newcomers should be dismissed, but I also think it should be acknowledged that it's something most people get used to.
That is, I criticized the strength of the original claim. I didn't try to make an equally strong opposite claim.
You can put that in-band, with something like:
v := funcWithError()? err := {
return fmt.Errorf("lazy programmer wrapping: %w", err)
}
But in that case what have you really gained?Or you can do some kind of magic to allow it to happen out of band:
// found somewhere else in the codebase
func wrapErr(err error) error {
if err == nil {
return nil
}
return fmt.Errorf("lazy programmer wrapping: %w", err)
}
v := funcWithError()?(wrapErr)
But that's where you start to see things hidden.A more refined version of what I originally said would say "conditional branch" instead of "branch", but I'll admit that my original message should have been worded more carefully. I think people understood it, but taken literally it's not a strong argument.
But of course that would hurt them and the community in so many levels that they don't want to admit...
- try/catch exceptions obscure what things can throw errors. Just looking at a function body, you can't see what parts of the functions could throw errors.
- Relatedly, try/catch exceptions can unwind multiple stack frames at once, sometimes creating tricky, obscure control flow. Stack unwinding can be useful, especially if you really do want to traverse an arbitrary number of stack frames (e.g. to pass an error up in a parser or interpreter, or for error cases you really don't want to think about handling as part of the normal code flow) but it's tricky enough that it's undesirable for ordinary error handling.
- I think most errors, like I/O errors, are fairly normal occurrences, i.e. all code should be written with handling I/O errors in mind; this is not a good use case for this type of error handling mechanism—you might want to pass the error up the stack, but it's useful to be confronted with that decision each time! With exceptions, it might be hard to even know whether a given function call might throw an I/O error. Function calls that are fallible are not distinguishable from function calls that are infallible.
- This is also a downside of Go's current error handling; with try/catch exceptions you can't usually tell what exceptions a function could throw. (Java has checked exceptions, but everyone hates them. The same problem doesn't happen for enum error types in Rust Result, people generally like this.)
(...But that's certainly not all.)
Speaking just in terms of language design, I feel that Rust Result, C++ std::expected, etc. are all going in the right direction. Even Go just having errors be regular values is still better in my opinion.
(Still, traditional exceptions have been proposed too, of course, but it wasn't a mistake to not have exceptions in Go, it was intentional.)
It does have them, though, and always has. Use is even found in the standard library (e.g. encoding/json). They are just not commonly used for this because of the inherit problems with using them in this way as you have already mentioned. But you can. It is a perfectly valid approach where the tradeoffs are acceptable.
But, who knows what the future holds? Ruby in the early days also held the same preference for error values over exceptions... Until Ruby on Rails came along and shifted the prevailing attitude. Perhaps Go will someday have its "Ruby on Rails" moment too.
But I think we'll have to agree to disagree on that one, since there's little to be gained from a long debate about what jargon either does or should subjectively mean. Just trying to explain where I'm coming from.
What is there to debate? An exception, by every definition I have ever encountered, is a data structure that contains runtime information (e.g. a stack trace) to stand in for a compiler error where the compiler was not sufficiently capable of determining the fault at compile time. It couldn't possibly mean anything else in reason.
Of course, we're really talking about "exception handlers", not "exceptions".
> there's no try, no catch, and no throw, and no equivalent to any of those.
There can be in name and reasonable equivalency: https://go.dev/play/p/RrO1OrzIPNe I'm not sure what it buys you, though. You haven't functionally changed anything. For this reason, I'm not convinced by the signifaince of syntax.
Think about it. Go could easily provide syntax sugar that replaces `try { throw() } catch (err) {}` with `try(func() { throw() }).catch(func(err) {})`. That would truly satisfy your requirements in every way. But what, specially, in that simple search and replace operation says "exceptions" (meaning exception handlers)?
> C also has setjmp/longjmp which can be used in similar ways, but I wouldn't call that exception handling either.
Agreed. You could conceivably craft your own exceptions to carry through the use of setjmp/longjmp, but that wouldn't be a language feature. However, Go does have an exception structure as a built-in.
True to my word, I won't argue over the definition itself.
[1]: https://en.wikipedia.org/wiki/Exception_handling_(programmin...
P.S.:
> There can be in name and reasonable equivalency: https://go.dev/play/p/RrO1OrzIPNe I'm not sure what it buys you, though. You haven't functionally changed anything. For this reason, I'm not convinced by the signifaince of syntax.
To me this is no different than implementing "exception handling" with setjmp/longjmp, just less work to do. For example, Go doesn't have pattern matching; implementing an equivalent feature with closures does not make this any less true.
What's that old adage? I think it goes something like "The wiki is always accurate—except when it’s about something you know personally." If you don't enough about the topic to discuss it yourself, what are you doing here?
> Also, obviously when we say "exceptions" in a programming language, we're definitely talking about "exception handling"
Not necessarily. Often it is important to discuss the data structure and not the control flow. Strictly, "exception" refers to either the broad concept of exceptional circumstances (i.e. programmer error) or the data structure to represent it. "Exception" being short for "exception handling" where context is clear is fine, but be sure context is clear if you want to go down that road – unless you like confusing others, I suppose.
> well the Go error object is an "exception"
You mean the error interface? That's not an exception. It's just a plain old interface; literally `type error interface { Error() string }`. In fact, the only reason it gained special keyword status is because it being part of the standard library, where it was originally defined in early versions, caused cyclical import headaches. If Go supported circular imports, it would be a standard library definition instead of a keyword today.
The underlying data structure produced when calling panic is an exception, though. It carries the typical payload you'd expect in an exception, like the stack trace.
Of course, errors and exceptions are conceptually very different. Errors are for things that happen in the environment – invalid input, network down, hard drive crash, etc. Exceptions are for programmer mistakes – faults that could have theoretically been detected at compile time if you had a sufficiently advanced compiler. Obviously you can overload exceptions to carry unexceptional information (as you can overload errors to carry exceptional information), and a pragmatist will from time to time, but that's not the intent for such a feature[1].
> To me this is no different than implementing "exception handling" with setjmp/longjmp, just less work to do.
Aside from the fact that there is actually an exception involved. Again, while you might be able to hand roll your own exception data structure in C, it does not provide it for you like Go does. If setjmp/longjmp were paired with an exception data structure of the box, it would reasonably considered exceptions, naturally.
However, the second bit was the real meat of that. A tiny bit of search and replace and you have a system that is effectively indistinguishable from exception handling in languages like Java, Javascript, etc. You haven't explained what about that search and replace, that does not introduce any other new language features or introduce any new concepts, turns what is not exceptions into exceptions.
[1] Java and its offspring's failed experiments in seeing if errors and exceptions could reasonably be considered the same thing excepted.
But you seem to want to avoid talking about it? Let's try one more time: What is it about dead-simple search and replace, without adding any other new features or technical concepts, that turns what is "not exceptions" into something that is "exceptions"? Because I don't understand the difference that makes.
Language decisions scoped try/catch are not incidental details.
Go already has that, of course: https://go.dev/play/p/RrO1OrzIPNe
> Not even when listing cons that wouldn't have been there with try-catch.
What would you hope to learn from it? The cons are why you're already not making use of the feature that has existed since the very first release (in most cases that is; there is certainly a time and place for everything — even the standard library uses it sometimes!). Is it that you find it necessary for a third-party to remind you of why you have made your choices? I posit that most developers have a functioning memory that sees that unnecessary.
> But of course that would hurt them and the community in so many levels that they don't want to admit...
You may not have thought this through...
It’s okay for Go to be different than other languages. For folks who can’t stand it, there are lots of other options. As it is, Go is massively successful and most active Go programmers don’t mind the error handling situation. The complaints are mostly from folks who didn’t choose it themselves or don’t even actually use it.
The fact that this is the biggest complaint about Go proves to me the language is pretty darn incredible.
This is a case of massive selection bias. How do you know that Go’s error problem isn’t so great that it drives away all of these programmers? It certainly made me not ever want to reach for Go again after using it for one project.
1. Minimalism.
Go has always had an ethos of extreme minimalism and have deliberately cultivated an ecosystem and userbase that also places a premium on that. Whereas, say, the Perl ecosystem would be delighted to have the language add one or seven knew ways of solving the same problem, the Go userbase doesn't want that. They want one way to do things and highly value consistency, idiomatic code, and not having to make unnecessary implementation choices when programming.
In every programming language, there is a cost to adding features, but that cost is relatively higher in Go.
2. Concurrency.
Concurrency, channels, and goroutines are central to the design of the language. While I'm sure you can combine exception handling with CSP-based concurrency, I wouldn't guarantee that the resulting language is easy to use correctly. What happens when an uncaught exception unwinds the entire stack of a goroutine? How does that affect other goroutines that it spawned or that spawned it? What does it do to goroutines that are waiting on channels that expect to hear from it?
There may be a good design there, but it may also be that it's just really really hard to reason about programs that heavily use CSP-style concurrency and exceptions for error handling.
The Go designers cared more about concurrency than error handling, so they chose a simpler error handling model that doesn't interfere with goroutines as much. (I understand that panics complicate this story. I'm not a Go expert. This is just what I've inferred from the outside.)
(1) yes Go’s minimal language surface area means the thing you spend the most time doing in any program (handling error scenarios and testing correctness) is the most verbose unenjoyable braindead aspect. I’m glad there is a cultivated home for people that tolerate this. And I’m glad it’s not where I live…