Latency is the bottleneck you should tackle first when addressing mobile performance, not asset size - the world has already spent a lot of time optimizing asset size for web delivery. But phones are bad at handling lots of requests. Serving a single high-resolution graphic will have significantly less impact on page rendering speed (and even more important, perceived rendering speed) than a handful of smaller assets which add up to the same size.
For a real world example, a mobile phone can download and render a single large photo faster than the gaggle of javascript, css, and social network share icons typically presented next to it.
Many have examined and written about this. Here's a blog article that Google ranks on the subject: http://www.webperformancetoday.com/2012/04/02/mobile-versus-...