Like, spearmen are kinda even with swordsmen in a pitched battle, and you can run either down with cavalry if they're tired or disorganized, but you usually can't leave cavalry committed. There are only a couple of minor damage bonuses for balancing, not like AoE where you have the "anti-cavalry spearmen" etc.
Total War definitely has an element of rock-paper-scissors design (particularly between cavalry/archer/spears), pretty sure its even referred to explicitly as such in some of the official strategy guides for titles in the series.
(It's also not an RTS franchise, its RTT + TBS.)
> There are only a couple of bonuses like spears vs cavalry, and the rest is mostly situational.
That some of the advantages are properties of interactions off basic traits and not explicit class v. class bonuses doesn't make it not a rock-paper-scissors design.
Spearmen purpose was to buy you time and for other units to tire out, before you'd bring in your swords :D
And every community had their own...
WH 3 basically solved this issue by making MP battles be capture the points style - genuinely, it freed us from having to make house rules.
https://acoup.blog/2022/04/01/collection-total-wars-missing-...
Specifically, every 15 days, your army rolls a "combat tactic" (based on number of troops) that buffs certain types of units and nerfs others. "Advance" buffs heavy infantry, "force back" buffs pikemen, and "charge" buffs cavalry. Then if an army uses "advance" goes up against "force back", they get an additional boost. Likewise, for "force back" against "charge" or "charge" against "advance". There are also archer-specific tactics that don't play a role in this triad.
The simplified combat tactics to enable rock paper scissors matching is what makes the historically accurate archers + pikemen trash. No matter what combat tactic I roll, I would rather have either additional archers or additional pikemen because only one gets boosted at any given time. The game does not model the mutually reinforcing nature of diverse armies because it could break the rock-paper-scissors triad that says certain troops should defeat other kinds of troops.
In fact, having a diverse army is penalized because you will "roll bad tactics". If I used China's 250 archer : 100 pikemen retinue, they will correctly alternate between pike (the force back tactic) and shot (barrage tactic), then get slaughtered by another army that had 250 pikemen : 50 archers because their 250 pikemen was getting buffed 24/7 by force back instead of having to share the limelight with my archers.
Interestingly, mounted archers don't do volleys in those games.