It’s also not exclusive. Different phases of life yield different productivity levels.
I think I'm feling into a "type two fun" perspective and just doing a poor job of articulating it.
I credit a few YouTube channels for creating the spark: The Engineer Guy, This Old Tony, AvE, Pask Makes, Xyla Foxlin to name a few.
- Cooking a novel dish, then eating it
- Setting up a music server, then listening to music with it
- (With friends) Making a pen-and-paper game, then playing it
And agree sports are an interesting example. It kind of fits my mental model of consumption in many ways: something you do that's primary effect transforms you. Watching TV, playing a game, etc. The effect being something chemical that is satisfying. I guess with sports or exercise the internal change is more physical (muscle, endurance, etc) vs chemical. Although I suppose you are acting on the world as well - you are scoring a point or advancing a position. It's just more ephemeral (ends when game ends) and arbitrary.
Im sure even just in terms of chemical reactions there is going to be a clean split between stuff like playing video games or watching TV vs. sports, building something, etc. Dopamine vs... ?
Productive activities put us often into uncomfortable mental places which spurs growth of some kind - the discomfort is difficult to embrace however, which is why we resist it. In contrast, the consumptive activity comes out of a comfortable mental place and is embraced easily.
So, a question I ask myself is: what problems am i passionate about, and what am i doing (productively) about them. If I dont feel any passion, then perhaps, something is amiss (I am not communicating with my soul so-to-speak), and if I am not doing anything about them, then I need to get my ass moving and embrace the discomfort.
See someone else make something, try to do it yourself. Sometimes you get something nice, sometimes you have fun and then throw away the worthless object.
There are a few danger signs to watch out for. Don't get caught up in learning how - you can spend the rest of your life watching "how to make a guitar" videos and never build anything. You can spend a lot of money on tools, or think you cannot do something for lack of tools - for the first one figure out how to use minimal tools (not zero!) so you don't get invested in a hobby you turn out not to enjoy - the big bucks should be only after you are sure the hobby and the tool is for you. You can start with a project too complex - start with small projects you can get done - take on the complex ones only after you are sure this hobby is for you.
Question for you: does creating mean building something? Do you count playing music as creating? What about art? What about dancing? There is no right answer to these questions except whatever you decide.
Based on an area of interest I:
1. Find interesting people or projects that are interesting (discovery)
2. Identify the things I don't know how to do yet, or where I don't have enough information (information consumption with plan as output)
3. Execute on the plan (creation and delivery)
4. Evaluate on the outcomes -- modified ikigai is the framework I use: (1) does the world need it? (2) what is the world willing to pay for it? (3) did I enjoy it? (4) could I be good at it
A second step is understanding the taste vs skill gap: unless what you produce is related to your job or training, when you start creating things your skill is poor (and your equipment probably not adapted) and it's hard to be satisfied with the quality of what you are creating. You can create something related to your job skills, or you can recognize that skill gap is a normal thing and persevere. Some classes though are excellent at carrying someone a long way in a short time.
So is production! Even more so, I guess.
But yes, not unfair, one example then might be some free software maintainers.
Cook some novel dish, or maybe just significantly modify your regular one with some spices. Write a blog post. Sit and think about some library you wanted to write, but didn't have time. Even writing a draft with API is a pretty good example of producing.
You can fix things by yourself. E.g. service your bike, maybe reorganize your workspace, stuff like that.
Just start small and think about things which bother you and what you can do about it.
What you like to consume.