Much like women-dominated professions, their choices tend to end up labeled "not real games". Cozy games, social games, mobile arcade à la Candy Crush, etc. You need that exclusionary lens applied to what is a game to then get a tally where women comparatively don't play.
OK, here's a 2024 survey:
https://www2.deloitte.com/us/en/insights/industry/technology...
Deloitte says women prefer solo story-driven games and dislike multiplayer.
Are you living in 1997? Do you also think men are from Mars, women are from Venus?
There are bad actors out there with gambling mechanics or addiction exploitation but the article is not about those. (and sports have their variant of it with sports betting)
I feel like you really need to update your priors here? It's 2025, not 2000, and games are immensely popular for both men and women. Almost all women I know play at least some games these days.
Curious about your evidence and metrics for your claims of: 'net negative', 'few women play', 'more balanced' and 'more successful'.