I love my Jetbrains IDEs, but you can take my Vim plugin from my cold dead hands :)
I love my Jetbrains IDEs, but you can take my Vim plugin from my cold dead hands :)
It's interesting how this design was forced into existence by the extremely limited hardware at the time:
TFA>> It was really hard to do because you've got to remember that I was trying to make it usable over a 300 baud modem. That's also the reason you have all these funny commands. It just barely worked to use a screen editor over a modem.
That's why we got commands like d), d{, D, etc. Trying to achieve the goal in one go, without any intermediate redraws.
Can we learn that if you design something for a constrained environment, it will shine when the limitation is lifted?
For instance you don't want to code in assembly Facebook's backend. Blender would also be a completely different program if it was primarily optimized for the 68000. You usually will want different tradeoffs and architectural choices when the target platform drastically changes.
Having your concentration broken when you're trying to solve a tricky problem can be a huge productivity drain. So in the end, an editor which may only save a keystroke here and there on average can end up being very productive for some people.
> d), d{
That's not two different commands, it's one action (delete) and two different motions (forwards one sentence, backwards one paragraph). Motions work on their own for moving the cursor, but can be combined with different actions and repetitions to multiply the sentences (commands) you can make. As you increase your vocabulary over time (there are a lot of motions and selectors (which are slightly different but used similarly)) you can keep reducing that friction between thought and screen.
As someone down below mentioned, programming is not as much editing text as it is massaging the underlying AST. Proper IDEs (not VSCode) in a hands of a power user who knows what his "hammer" can do (and how to invoke the necessary behaviour) are much more efficient at it compared to any text editor.
That's assuming you're spending all day editing files written in the language(s) supported by your IDE. That assumes a great deal about your programming environment, toolchain, plugins, and configuration. Switch to a different language with different syntax, different idiomatic style, different IDE plugins, and you may be faced with a totally different editing paradigm.
This is where vi shines: the tool is excellent at editing text and is therefore 100% language-agnostic. It can easily handle jumping between files written in different languages, including plaintext files, configuration files, domain-specific language files, and otherwise many other files with syntax that may not be supported by your favourite IDE. Furthermore, it is equally happy working on files that combine different sections written in different languages. Sure, some other editors (such as emacs) and IDEs (such as RStudio) also support this sort of editing, but vi doesn't need any special support for it.
This philosophy, of making text the first-class citizen, in many ways mirrors the Unix philosophy. It also happens to be the case that vi (as well as its ex command line) provides a very convenient command for piping lines, paragraphs, and any other motion you desire through a shell command (or pipeline) of your choosing. This makes it very easy to format text using commands such as `fmt` or `column`, or apply line-numbers using `nl`. This, I believe, makes vi the ideal text editor for developers working on Unix or Linux software.
Now I'm a webdev with everything written in typescript and just use Cursor (basically vscode) with the vim plugin. i miss the tab model from vim a lot, but apart from that the vim plugin is close enough.
Then why does your IDE not look like Scratch?
It is because nobody has found a better representation then text when it comes to editing concrete syntax trees.
Yes, you will rarely reach for d) or d} when editing Java or JavaScript. But the Vi paradigm does not stop at prose. And it does not stop at modern IDE capabilities either.
The Vi paradigm just enables people to do it faster. With less friction.
It was about minimizing the number of redraws, but this indirectly might have led to fewer keystrokes too.
As you mention later in your comment, there are a lot of motions (which could be combined with deletion too). This is probably related to performance too, because they make it possible to achieve something quite specific like c3), with only a single redraw, and three keystrokes.
The "language" is undoubtedly a very good choice on part of Bill Joy. It wasn't necessitated by the hardware constraints, I believe. The separate modes neither. It's just that he would have wound up with less ergonomic key mappings.
Without the modes we would have to suffer using chorded shortcuts with modifiers, but they could still form a language. Think "M-3 C-d C-)" instead of d3).
Without neither modes nor composition (the "language"), it would have been even worse. A large number of single-purpose shortcuts, likely with multiple modifiers; he would have run out of (memorizable) single modifier combinations.
But if the 1980s UI Scientists came back with their stopwatches, I don't think the median vi-mode user would "win". Unless they were using a really slow terminal. (obv, we probably have some 1%ers on HN)
I know that I, personally, would not have been able to take some of the notes I took in university if it weren’t for vim and its affordances. Trying to keep up with a fast-writing math professor while typing a complete set of notes in LaTeX would not have been possible otherwise!
I imagine Vim is only just a local optima too. There are newer editors [0] that are more AST aware that I haven’t been able to fairly evaluate yet (not in the boring corp approved software list).
With Neovim, you get the best of both worlds: it's Vim with AST support via Treesitter and LSP support baked in.
I would like to select first have a visual feedback of what I selected before taking action on it . Helix and kakuone have got this right .
I often find myself going to visual mode to emulate this.
Personally, I tend to use action-selection for small changes (1 to 3 objects), and selection-action for larger ones (as my brain, I've learned, becomes slower at counting above 3). So "delete 2 words" will be "2dw", but to delete the next 5 words I'll reach out for "v".
After a very short transitioning period (a week or so), I don't have this issue anymore (at all). Keeping coming back to visual mode is probably counterproductive for your transition. So maybe you should stop doing this for some time. Then you'll hopefully find yourself using the visual mode rarely.
It's just an extra key press. And you can choose which visual mode you'd like!
It's unbeatable when editing files on a remote server in a hurry and from random places that may or may not have good latency and/or bandwidth.
This is 1/2 of explaining why vi family is the GOAT. The remaining explanation is that vi family is the only text editor which is able to be used completely without looking at the keyboard or touching the mouse even once. You can not achieve this if you have to use accord commands which are typically binded to what is selected by mouse. No vim-less text editor can ever provide one-click analog of o command (make a new line under the cursor from wherever column the cursor is at the moment of clicking).
And yes, you can also take my VIM plugin (for Visual Studio) from my cold dead hands.
My latest experience with Vim was helping a friend fixing some import with a React Native project. A quick grep on one terminal (I could have used quickfix) and using the vim fzf plugin to quickly locate the file. VS Code could have done this but the context switching and UI clutter is not great there.
As for emacs, the main advantages lies in the fact that so many great tools already exist there. Things like Occur, Shell Mode and Compilation Mode (relying on Comint, a more general feature for anything REPL), Project, Eglot, and Magit.
Typescript dev ex in neovim is light years ahead of what I achieved in Emacs. Neovim’s lsp integration is better than Emacs imo. Blink.cmp is so fast.
Magit is definitely far superior to anything in neovim though and so is org mode.
But the goals with emacs is to be a complete platform for anything plain text (with a bit of extra widgets). Almost whatever you need the terminal for can be replicated there, and they will share some common convention. Mail, file manager, music players, feed readers, PKM, PIM,… Tect editing is not so great, but text actions are (Slime is the best example).
I use both, but I prefer emacs’ extensibility.
I used Emacs with evil mode for years until switching to neovim last year. It was really great.
First thing I install on any IDE/Editor.
That doesn’t mean it’s actually the fastest tool for the real job. Programming is not text editing
The fact that these tools have stood the extreme test of time is really something.
Another person in the lab came over, invited me to his machine and showed me LaTeX in Emacs. We became friends (he a mathematician, I a zoologist). I bought beer; he brought 'computer wisdom'. Thirty-odd years later, those files are still perfectly reproducible. All of my kid's school reports from elementary onwards... LaTeX.
It's hard to overstress how important is longevity in a toolset.
Side rant on Emacs' keybinds: with orderless and vertico (and marginalia and whichkey) it is almost as fast for me to `M-x dir` as to `C-x d`, and in both cases I get a dired buffer. Aaand, `dired` is magic. History also tells me that it is older than Emacs.
\end{rant}