This feels similar. Sometimes you can just tell by the communications and the spirit of the language that the team has the goods.
The fact that they have such comprehensive multiplatform export right now is big. One of Godot's biggest hurdles has been console support.
My ONLY beef, from what I saw, was that it was Lua only. If it was C# I would have been more excited. But at least it's not a full C++ recompile like SOME engines. :)